hlsl: Return hlsl_ir_node pointers from instruction constructors, part 5.
Pass struct hlsl_constant_value to folding functions, in preparation for creating the destination constant instruction from that value.
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I think this needs a rebase after !203 (merged).
added 16 commits
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dd080eb7...1af662ae - 11 commits from branch
wine:master
- 3dadc6cf - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_cast().
- e5cbe4d7 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_neg().
- a0ecd6b9 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_add().
- 4a6dcda4 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mul().
- a71f211d - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal().
Toggle commit list-
dd080eb7...1af662ae - 11 commits from branch
added 7 commits
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a71f211d...24d4ab7f - 2 commits from branch
wine:master
- eb04829e - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_cast().
- 7d9b24fe - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_neg().
- 623cd949 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_add().
- d565caaf - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mul().
- 855bb71f - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal().
Toggle commit list-
a71f211d...24d4ab7f - 2 commits from branch
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