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vkd3d-shader: Add more TPF validations.

Merged Conor McCarthy requested to merge cmccarthy/vkd3d:validate_tpf into master
2 unresolved threads
4 files
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@@ -465,6 +465,7 @@ static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader
src->reg.idx[1].rel_addr = NULL;
src->reg.idx[2].offset = ~0u;
src->reg.idx[2].rel_addr = NULL;
src->reg.idx_count = 1;
src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
}
@@ -483,6 +484,7 @@ static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader
dst->reg.idx[1].rel_addr = NULL;
dst->reg.idx[2].offset = ~0u;
dst->reg.idx[2].rel_addr = NULL;
dst->reg.idx_count = 1;
dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
@@ -664,6 +666,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
src_param->reg.idx[1].rel_addr = NULL;
src_param->reg.idx[2].offset = ~0u;
src_param->reg.idx[2].rel_addr = NULL;
src_param->reg.idx_count = 0;
src_param->reg.immconst_type = type;
memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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