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vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.

Merged Nikolay Sivov requested to merge nsivov/vkd3d:uav_types2 into master
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@@ -62,3 +62,21 @@ float4 main() : sv_target1
{
return 0;
}
[buffer uav 2]
size (1, 1)
0.1 0.2 0.3 0.4
[pixel shader]
RWBuffer<float4> u : register(u2);
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
[test]
draw quad
probe buffer uav 2 (0, 0) rgba (11.1, 12.2, 13.3, 14.4)
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