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vkd3d-shader/hlsl: Fix missing extern resource names.

Merged Francisco Casas requested to merge fcasas/vkd3d:fix_externs_name into master
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@@ -653,7 +653,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
var = extern_resources[i];
string_offset = put_string(&buffer, var->name);
set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
set_u32(&buffer, resources_offset + i * 8 * sizeof(uint32_t), string_offset);
}
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
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