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vkd3d-shader/msl: Do not leak resources when failing to initialize the generator.

Merged Giovanni Mascellani requested to merge giomasce/vkd3d:vulcano into master
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@@ -1292,7 +1292,7 @@ static int msl_generator_init(struct msl_generator *gen, struct vsir_program *pr
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled shader type %#x.", type);
return VKD3D_ERROR_INVALID_SHADER;
gen->prefix = "unknown";
}
gen->interface_info = vkd3d_find_struct(compile_info->next, INTERFACE_INFO);
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