vkd3d-shader/fx: Set GeometryShader state type as an object type.
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@@ -2366,6 +2366,7 @@ static inline bool is_object_fx_type(enum state_property_component_type type)
@@ -2761,7 +2762,8 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl