vkd3d-shader/hlsl: Handle round() for SM1.
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+ 46
− 0
@@ -1848,6 +1848,51 @@ static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
@@ -3305,6 +3350,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry