vkd3d: Print the thread id in trace messages.
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Linux thread id can be added later though.
I suppose, though I'm not sure there's much of a point in deferring it.
I think the tid should come after the "vkd3d:" prefix? That prefix was added in 58c7c4b8 to distinguish vkd3d output from output from applications or other libraries; I imagine we'd like to keep it at the front.
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- 58c54f67 - vkd3d: Print the thread id in trace messages from PE builds.
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105 106 106 107 assert(level < ARRAY_SIZE(debug_level_names)); 107 108 108 vkd3d_dbg_output("vkd3d:%s:%s ", debug_level_names[level], function); 109 #ifdef _WIN32 110 vkd3d_dbg_output("vkd3d:%04lx:%s:%s ", GetCurrentThreadId(), debug_level_names[level], function); 111 #else 112 vkd3d_dbg_output("vkd3d:%04lx:%s:%s ", gettid(), debug_level_names[level], function); changed this line in version 5 of the diff
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