vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
- Nov 06, 2024
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Nikolay Sivov authored
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
We don't need them for SRVs. Worse, if we're using a combined resource/sampler pair for the SRV, a separate resource symbol may not even exist. Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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