vkd3d-shader/hlsl: Implement basic hull shader support, part 2/2.
All threads resolved!
All threads resolved!
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added 8 commits
- e777c1d1 - vkd3d-shader/tpf: Write hull shader declarations.
- d846f5a7 - vkd3d-shader/tpf: Implement semantics for hull shaders.
- c11eb89e - tests: Test hull shader uniform input parameters.
- d09600d4 - vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
- 7cec8a11 - vkd3d-shader/tpf: Introduce helper write_sm4_shader_function().
- 4cc97a84 - vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().
- 9afcfc31 - tests: Test signature reflection for hull shaders.
- 97048d9e - vkd3d-shader/tpf: Write the patch constant function in hull shaders.
Toggle commit list- Resolved by Shaun Ren
It doesn't yet, but note that as soon as the hull shader in
test_emit_signature()
invkd3d_shader_api.c
compiles you're also welcome to remove the corresponding DXBC binary blob there (and similarly for the other shaders that still have a binary blob). Also, if you're dealing with signatures and see other corner cases that might make sense there, please feel welcome to add them. :-)
added 21 commits
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97048d9e...47fcbc33 - 13 commits from branch
wine:master
- beb342ed - vkd3d-shader/tpf: Write hull shader declarations.
- cbed70c6 - vkd3d-shader/tpf: Implement semantics for hull shaders.
- aee00ea5 - tests: Test hull shader uniform input parameters.
- 147f8898 - vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
- df3aaac7 - vkd3d-shader/tpf: Introduce tpf_write_shader_function().
- ae2d86b9 - vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().
- f771f081 - tests: Test signature reflection for hull shaders.
- 1ed5f1a4 - vkd3d-shader/tpf: Write the patch constant function in hull shaders.
Toggle commit list-
97048d9e...47fcbc33 - 13 commits from branch
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