vkd3d-shader/hlsl: Implement basic hull shader support, part 1/2.
- Oct 15, 2024
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Shaun Ren authored
We store the copy instructions in a separate block that is cloned for each function processed.
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Shaun Ren authored
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Shaun Ren authored
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Shaun Ren authored
This is required in order to process the entry point function and the patch constant function in hull shaders.
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Shaun Ren authored
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Shaun Ren authored
This will be used in order to process both the entry point function and the patch constant function in hull shaders.
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