vkd3d-shader/hlsl: Parse sampler_state.
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2 unresolved threads
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8668 8701 } 8669 8702 vkd3d_free($1); 8670 8703 } 8704 | KW_SAMPLER_STATE '{' state_block_start state_block '}' 8705 { 8706 struct hlsl_ir_node *sampler_state; 8707 ctx->in_state_block = 0; 8708 8709 if (!ctx->in_state_block && ctx->cur_scope != ctx->globals) 8710 hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE, 8711 "sampler_state must be in global scope or a state block."); 8712 8713 if (!(sampler_state = hlsl_new_sampler_state(ctx, $4, &@1))) - Resolved by Francisco Casas
added 72 commits
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fb55425c...994e9942 - 69 commits from branch
wine:master
- 125bf74e - tests: Test sampler_state keyword syntax.
- f47d523e - vkd3d-shader/hlsl: Process 'texture' as a valid stateblock lhs.
- caa2a9d3 - vkd3d-shader/hlsl: Parse sampler_state.
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fb55425c...994e9942 - 69 commits from branch
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