vkd3d-shader/msl: Implement VKD3DSIH_RET.
It is directly mapped to a return statement, because all the instructions are printed inside a void
function that is invoked by the real entrypoint and could be inlined by metal compiler. So we only need to deal with epilogue in one place.
Edited by Feifan He
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added 4 commits
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60294889...7aa0de27 - 3 commits from branch
wine:master
- 9b1b7e86 - vkd3d-shader/msl: Implement VKD3DSIH_RET.
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60294889...7aa0de27 - 3 commits from branch
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