vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops.
Compare changes
+ 27
− 2
@@ -525,6 +525,31 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
@@ -738,11 +763,11 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b