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vkd3d-shader/ir: Free the semantic names of deleted signature elements (valgrind).

Merged Conor McCarthy requested to merge cmccarthy/vkd3d:deleted_semantic into master
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@@ -1401,6 +1401,8 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
else
e->interpolation_mode = f->interpolation_mode;
}
vkd3d_free((void *)f->semantic_name);
}
}
element_count = new_count;
@@ -1428,6 +1430,12 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
e->register_count = register_count;
e->mask = signature_element_range_expand_mask(e, register_count, range_map);
for (j = 1; j < register_count; ++j)
{
f = &elements[i + j];
vkd3d_free((void *)f->semantic_name);
}
}
}
element_count = new_count;
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