vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
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3 unresolved threads
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
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requested review from @zfigura
Do you think it makes sense to change this to use vkd3d_bytecode_buffer? The section appears to be fixed to 64bit, that's what llvm/dxil code is doing, and it is indeed a single uint64_t value.
It's probably fine the way it is, at least for the moment. One of the points raised during the review of !685 (merged) was that it would be a bit nicer to collect these flags while compiling the shader instead of afterwards, and that may very well change the way we're handling this, but I don't think we need to worry about it until we make that change.
added 24 commits
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75709c4c...a214e96c - 23 commits from branch
wine:master
- 0a6bcf5d - vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
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75709c4c...a214e96c - 23 commits from branch
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