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DXBC handling API

Merged Henri Verbeet requested to merge hverbeet/vkd3d:for_upstream_0 into master
9 unresolved threads
1 file
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+ 20
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@@ -1727,7 +1727,7 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o
static int parse_dxbc(const char *data, size_t data_size,
struct vkd3d_shader_message_context *message_context, const char *source_name,
int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
int (*section_handler)(const struct vkd3d_shader_dxbc_section_desc *section, void *ctx), void *ctx)
{
const struct vkd3d_shader_location location = {.source_name = source_name};
uint32_t checksum[4], calculated_checksum[4];
@@ -1792,6 +1792,7 @@ static int parse_dxbc(const char *data, size_t data_size,
for (i = 0; i < chunk_count; ++i)
{
struct vkd3d_shader_dxbc_section_desc section;
uint32_t chunk_tag, chunk_size;
const char *chunk_ptr;
uint32_t chunk_offset;
@@ -1822,7 +1823,10 @@ static int parse_dxbc(const char *data, size_t data_size,
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)) < 0)
section.tag = chunk_tag;
section.data.code = chunk_ptr;
section.data.size = chunk_size;
if ((ret = section_handler(&section, ctx)) < 0)
break;
}
@@ -1916,12 +1920,11 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
return VKD3D_OK;
}
static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, void *ctx)
{
struct vkd3d_shader_dxbc_section_desc section = {.tag = tag, .data = {.code = data, .size = data_size}};
struct vkd3d_shader_signature *is = ctx;
if (tag != TAG_ISGN)
if (section->tag != TAG_ISGN)
return VKD3D_OK;
if (is->elements)
@@ -1929,7 +1932,7 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
FIXME("Multiple input signatures.\n");
vkd3d_shader_free_shader_signature(is);
}
return shader_parse_signature(&section, is);
return shader_parse_signature(section, is);
}
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
@@ -1944,13 +1947,12 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
return ret;
}
static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section, void *context)
{
struct vkd3d_shader_dxbc_section_desc section = {.tag = tag, .data = {.code = data, .size = data_size}};
struct vkd3d_shader_desc *desc = context;
int ret;
switch (tag)
switch (section->tag)
{
case TAG_ISGN:
case TAG_ISG1:
@@ -1959,7 +1961,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
FIXME("Multiple input signatures.\n");
break;
}
if ((ret = shader_parse_signature(&section, &desc->input_signature)) < 0)
if ((ret = shader_parse_signature(section, &desc->input_signature)) < 0)
return ret;
break;
@@ -1971,7 +1973,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
FIXME("Multiple output signatures.\n");
break;
}
if ((ret = shader_parse_signature(&section, &desc->output_signature)) < 0)
if ((ret = shader_parse_signature(section, &desc->output_signature)) < 0)
return ret;
break;
@@ -1982,7 +1984,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
FIXME("Multiple patch constant signatures.\n");
break;
}
if ((ret = shader_parse_signature(&section, &desc->patch_constant_signature)) < 0)
if ((ret = shader_parse_signature(section, &desc->patch_constant_signature)) < 0)
return ret;
break;
@@ -1990,8 +1992,8 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
case TAG_SHEX:
if (desc->byte_code)
FIXME("Multiple shader code chunks.\n");
desc->byte_code = (const uint32_t *)data;
desc->byte_code_size = data_size;
desc->byte_code = section->data.code;
desc->byte_code_size = section->data.size;
break;
case TAG_AON9:
@@ -2003,7 +2005,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
break;
default:
TRACE("Skipping chunk %#x.\n", tag);
TRACE("Skipping chunk %#x.\n", section->tag);
break;
}
@@ -2534,15 +2536,14 @@ static int shader_parse_root_signature(const struct vkd3d_shader_code *data,
return VKD3D_OK;
}
static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *context)
static int rts0_handler(const struct vkd3d_shader_dxbc_section_desc *section, void *context)
{
struct vkd3d_shader_versioned_root_signature_desc *desc = context;
struct vkd3d_shader_code code = {.code = data, .size = data_size};
if (tag != TAG_RTS0)
if (section->tag != TAG_RTS0)
return VKD3D_OK;
return shader_parse_root_signature(&code, desc);
return shader_parse_root_signature(&section->data, desc);
}
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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