vkd3d-shader/hlsl: Implement frexp.
Compare changes
+ 52
− 0
@@ -3973,6 +3973,57 @@ static bool intrinsic_frac(struct hlsl_ctx *ctx,
@@ -5045,6 +5096,7 @@ intrinsic_functions[] =
Another intrinsic that we're missing.
Wooh, merge request 1000!