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vkd3d-shader: Initialize counter_var_info unconditionally.

Merged Stefan Dösinger requested to merge stefan/vkd3d:msvc into master

It is only set if certain shader properties are met, and Visual Studio rightfully complains that we read an uninitialized variable later. Maybe resource_symbol.info.resource.uav_counter_array is never used later on, but it still is bad style to propagate uninitialized values.

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