- Oct 19, 2022
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The point of the "uniform" variants is to avoid hiding code generation bugs because of the constant folding optimization.
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Signed-off-by:
Giovanni Mascellani <gmascellani@codeweavers.com>
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Signed-off-by:
Giovanni Mascellani <gmascellani@codeweavers.com>
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Signed-off-by:
Giovanni Mascellani <gmascellani@codeweavers.com>
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- Oct 17, 2022
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Otherwise we silently skip some type checks.
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Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU. The error being: shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
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Tests after this missing backslash are not being executed since e9829fdc.
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The default for MinGW is always ms_printf rather than gnu_printf, but if we are using ucrtbase or ANSI stdio, we want gnu_printf.
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- Oct 12, 2022
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Instead of a flat location structure.
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- Oct 10, 2022
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Signed-off-by:
Giovanni Mascellani <gmascellani@codeweavers.com>
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- Sep 28, 2022
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- Sep 27, 2022
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The function has far too many arguments, including multiple different arguments with the same type. Use a structure for clarity and to avoid errors. Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
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Synthesize the internal name from the template inside of this function.
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