- Oct 05, 2016
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Like render passes, these should only be destroyed after all submitted commands referring to them have completed execution.
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Henri Verbeet authored
Render passes should only be destroyed after all submitted commands referring to them have completed execution.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
This naming convention for exported functions is used to be consistent with other D3D12* functions().
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
Since dc7504c7 we require "-municode" support from cross compilers. Older MinGW32 doesn't support this option.
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- Sep 30, 2016
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- Sep 29, 2016
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Józef Kucia authored
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Henri Verbeet authored
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Józef Kucia authored
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Józef Kucia authored
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- Sep 28, 2016
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The inline wrappers for AsyncIMultiQI in mingw-w64 (mingw-w64-common 3.2.0-2) are broken and fail to compile. Define WIDL_C_INLINE_WRAPPERS after including vkd3d_windows.h to avoid them.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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