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wine
vkd3d
Commits
ad811fb4
Commit
ad811fb4
authored
8 years ago
by
Henri Verbeet
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Plain Diff
libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView().
parent
1b8be726
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libs/vkd3d/command.c
+107
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107 additions, 1 deletion
libs/vkd3d/command.c
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libs/vkd3d/command.c
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ad811fb4
/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2016 Henri Verbeet for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
...
...
@@ -978,8 +979,113 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12Gra
static
void
STDMETHODCALLTYPE
d3d12_command_list_ClearRenderTargetView
(
ID3D12GraphicsCommandList
*
iface
,
D3D12_CPU_DESCRIPTOR_HANDLE
rtv
,
const
FLOAT
color
[
4
],
UINT
rect_count
,
const
D3D12_RECT
*
rects
)
{
FIXME
(
"iface %p, rtv %#lx, color %p, rect_count %u, rects %p stub!
\n
"
,
const
union
VkClearValue
clear_value
=
{{{
color
[
0
],
color
[
1
],
color
[
2
],
color
[
3
]}}};
struct
d3d12_command_list
*
list
=
impl_from_ID3D12GraphicsCommandList
(
iface
);
struct
d3d12_rtv_desc
*
rtv_desc
=
(
struct
d3d12_rtv_desc
*
)
rtv
.
ptr
;
struct
VkAttachmentDescription
attachment_desc
;
const
struct
vkd3d_vk_device_procs
*
vk_procs
;
struct
VkAttachmentReference
color_reference
;
struct
VkSubpassDescription
sub_pass_desc
;
struct
VkRenderPassCreateInfo
pass_desc
;
struct
VkRenderPassBeginInfo
begin_desc
;
struct
VkFramebufferCreateInfo
fb_desc
;
VkFramebuffer
vk_framebuffer
;
VkRenderPass
vk_render_pass
;
D3D12_RECT
full_rect
;
unsigned
int
i
;
VkResult
vr
;
TRACE
(
"iface %p, rtv %#lx, color %p, rect_count %u, rects %p.
\n
"
,
iface
,
rtv
.
ptr
,
color
,
rect_count
,
rects
);
vk_procs
=
&
list
->
device
->
vk_procs
;
if
(
!
rect_count
)
{
full_rect
.
top
=
0
;
full_rect
.
left
=
0
;
full_rect
.
bottom
=
rtv_desc
->
height
;
full_rect
.
right
=
rtv_desc
->
width
;
rect_count
=
1
;
rects
=
&
full_rect
;
}
attachment_desc
.
flags
=
0
;
attachment_desc
.
format
=
rtv_desc
->
format
;
attachment_desc
.
samples
=
VK_SAMPLE_COUNT_1_BIT
;
attachment_desc
.
loadOp
=
VK_ATTACHMENT_LOAD_OP_CLEAR
;
attachment_desc
.
storeOp
=
VK_ATTACHMENT_STORE_OP_STORE
;
attachment_desc
.
stencilLoadOp
=
VK_ATTACHMENT_LOAD_OP_DONT_CARE
;
attachment_desc
.
stencilStoreOp
=
VK_ATTACHMENT_STORE_OP_DONT_CARE
;
attachment_desc
.
initialLayout
=
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
attachment_desc
.
finalLayout
=
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
color_reference
.
attachment
=
0
;
color_reference
.
layout
=
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
sub_pass_desc
.
flags
=
0
;
sub_pass_desc
.
pipelineBindPoint
=
VK_PIPELINE_BIND_POINT_GRAPHICS
;
sub_pass_desc
.
inputAttachmentCount
=
0
;
sub_pass_desc
.
pInputAttachments
=
NULL
;
sub_pass_desc
.
colorAttachmentCount
=
1
;
sub_pass_desc
.
pColorAttachments
=
&
color_reference
;
sub_pass_desc
.
pResolveAttachments
=
NULL
;
sub_pass_desc
.
pDepthStencilAttachment
=
NULL
;
sub_pass_desc
.
preserveAttachmentCount
=
0
;
sub_pass_desc
.
pPreserveAttachments
=
NULL
;
pass_desc
.
sType
=
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
;
pass_desc
.
pNext
=
NULL
;
pass_desc
.
flags
=
0
;
pass_desc
.
attachmentCount
=
1
;
pass_desc
.
pAttachments
=
&
attachment_desc
;
pass_desc
.
subpassCount
=
1
;
pass_desc
.
pSubpasses
=
&
sub_pass_desc
;
pass_desc
.
dependencyCount
=
0
;
pass_desc
.
pDependencies
=
NULL
;
if
((
vr
=
VK_CALL
(
vkCreateRenderPass
(
list
->
device
->
vk_device
,
&
pass_desc
,
NULL
,
&
vk_render_pass
)))
<
0
)
{
WARN
(
"Failed to create Vulkan render pass, vr %d.
\n
"
,
vr
);
return
;
}
fb_desc
.
sType
=
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
fb_desc
.
pNext
=
NULL
;
fb_desc
.
flags
=
0
;
fb_desc
.
renderPass
=
vk_render_pass
;
fb_desc
.
attachmentCount
=
1
;
fb_desc
.
pAttachments
=
&
rtv_desc
->
vk_view
;
fb_desc
.
width
=
rtv_desc
->
width
;
fb_desc
.
height
=
rtv_desc
->
height
;
fb_desc
.
layers
=
1
;
if
((
vr
=
VK_CALL
(
vkCreateFramebuffer
(
list
->
device
->
vk_device
,
&
fb_desc
,
NULL
,
&
vk_framebuffer
)))
<
0
)
{
WARN
(
"Failed to create Vulkan framebuffer, vr %d.
\n
"
,
vr
);
VK_CALL
(
vkDestroyRenderPass
(
list
->
device
->
vk_device
,
vk_render_pass
,
NULL
));
return
;
}
begin_desc
.
sType
=
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
begin_desc
.
pNext
=
NULL
;
begin_desc
.
renderPass
=
vk_render_pass
;
begin_desc
.
framebuffer
=
vk_framebuffer
;
begin_desc
.
clearValueCount
=
1
;
begin_desc
.
pClearValues
=
&
clear_value
;
for
(
i
=
0
;
i
<
rect_count
;
++
i
)
{
begin_desc
.
renderArea
.
offset
.
x
=
rects
[
i
].
left
;
begin_desc
.
renderArea
.
offset
.
y
=
rects
[
i
].
top
;
begin_desc
.
renderArea
.
extent
.
width
=
rects
[
i
].
right
-
rects
[
i
].
left
;
begin_desc
.
renderArea
.
extent
.
height
=
rects
[
i
].
bottom
-
rects
[
i
].
top
;
VK_CALL
(
vkCmdBeginRenderPass
(
list
->
vk_command_buffer
,
&
begin_desc
,
VK_SUBPASS_CONTENTS_INLINE
));
VK_CALL
(
vkCmdEndRenderPass
(
list
->
vk_command_buffer
));
}
VK_CALL
(
vkDestroyFramebuffer
(
list
->
device
->
vk_device
,
vk_framebuffer
,
NULL
));
VK_CALL
(
vkDestroyRenderPass
(
list
->
device
->
vk_device
,
vk_render_pass
,
NULL
));
}
static
void
STDMETHODCALLTYPE
d3d12_command_list_ClearUnorderedAccessViewFloat
(
ID3D12GraphicsCommandList
*
iface
,
...
...
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