- Jun 15, 2017
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Henri Verbeet authored
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Józef Kucia authored
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- Jun 12, 2017
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Henri Verbeet authored
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Henri Verbeet authored
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- May 28, 2017
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Józef Kucia authored
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- Mar 05, 2017
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Józef Kucia authored
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- Nov 21, 2016
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- Nov 12, 2016
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- Nov 10, 2016
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- Nov 09, 2016
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Józef Kucia authored
The VKD3D_TEST_DEBUG environment variable can be now set to 1 or 2. VKD3D_TEST_DEBUG=1 is useful for examining Vulkan validation layers output.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
This is useful when inspecting the output of D3D12 debug layer.
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- Nov 03, 2016
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- Oct 28, 2016
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Henri Verbeet authored
Users of the library shouldn't need widl to build it.
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Henri Verbeet authored
These shouldn't get removed by "make clean". Maintainer cleans will still get rid of them.
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Henri Verbeet authored
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Józef Kucia authored
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- Oct 25, 2016
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
This is not a complete solution yet. In order to allow recording multiple command list and executing them in any order we have to fix up the current image layout when submitting a command list instead of when a command list is being recorded.
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Józef Kucia authored
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Józef Kucia authored
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- Oct 24, 2016
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Józef Kucia authored
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Józef Kucia authored
This fixes the "BadDrawable (invalid Pixmap or Window parameter)" error thrown by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() on Nvidia drivers.
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Józef Kucia authored
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Henri Verbeet authored
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