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Commit 2d0c3c87 authored by Józef Kucia's avatar Józef Kucia
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tests: Introduce debug levels.

The VKD3D_TEST_DEBUG environment variable can be now set to 1 or 2.
VKD3D_TEST_DEBUG=1 is useful for examining Vulkan validation layers
output.
parent 3ab664c8
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......@@ -90,7 +90,7 @@ static struct
LONG todo_count;
LONG todo_success_count;
unsigned int debug;
unsigned int debug_level;
} vkd3d_test_state;
static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
......@@ -98,7 +98,7 @@ vkd3d_test_ok(unsigned int line, bool result, const char *fmt, ...)
{
if (result)
{
if (vkd3d_test_state.debug)
if (vkd3d_test_state.debug_level > 1)
printf("%s:%d: Test succeeded.\n", vkd3d_test_name, line);
InterlockedIncrement(&vkd3d_test_state.success_count);
}
......@@ -175,18 +175,16 @@ vkd3d_test_debug(const char *fmt, ...)
OutputDebugStringA(buffer);
#endif
if (vkd3d_test_state.debug)
if (vkd3d_test_state.debug_level > 0)
printf("%s\n", buffer);
}
int main(int argc, char **argv)
{
const char *vkd3d_test_debug;
const char *debug_level = getenv("VKD3D_TEST_DEBUG");
memset(&vkd3d_test_state, 0, sizeof(vkd3d_test_state));
vkd3d_test_state.debug = (vkd3d_test_debug = getenv("VKD3D_TEST_DEBUG"))
&& (*vkd3d_test_debug == 'y' || *vkd3d_test_debug == '1');
vkd3d_test_state.debug_level = !debug_level ? 0 : atoi(debug_level);
vkd3d_test_main(argc, argv);
......
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