- Jun 11, 2024
-
-
Francisco Casas authored
It is hard to initialize default values on add_assignment() and calling add_assignment() for initializers is not really necessary: the only thing we need from it the implicit cast.
-
Francisco Casas authored
-
- May 30, 2024
-
-
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
- May 29, 2024
-
-
- May 27, 2024
-
-
For consistency with the other VKD3D_TEST_* environment variables.
-
-
-
-
Thanks, Giovanni. Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
-
vkd3d: Check for mutable descriptor set allocation failure in d3d12_descriptor_heap_create_descriptor_set().
-
- May 23, 2024
-
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
For tpf shader this would previously be a pointer into the original shader code, and for d3dbc shaders we'd use static strings. Unfortunately the dxil parser creates shader signatures where these are pointers to metadata strings, and those go away when we call sm6_parser_cleanup(). We could conceivably store a flag in the shader signature to indicate whether shader_signature_cleanup()/vkd3d_shader_free_shader_signature() should free the "semantic_name" field. It'd be a little ugly, and seems unlikely to be worth it, but I'd be willing to be convinced.
-
-
- May 22, 2024
-
-
Otherwise the test crash on llvmpipe.
-
-
-
-
-
-
-
-
-
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
-
-
-
-
A shader typed UAV declaration must not map to a root descriptor UAV. We now have shader runner tests for typed UAV atomics, so there is no need to modify this test to use a descriptor heap.
-
- May 16, 2024
-
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
-
-
-
-
-
-