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/*
 * Copyright 2016 Józef Kucia for CodeWeavers
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

import "vkd3d_windows.h";

import "dxgibase.h";

#include "unknown.idl"

[uuid(8BA5FB08-5195-40E2-AC58-0D989C3A0102), object, local, pointer_default(unique)]
interface ID3D10Blob : IUnknown
{
    void *GetBufferPointer();
    SIZE_T GetBufferSize();
};

typedef ID3D10Blob ID3DBlob;

typedef enum D3D_PRIMITIVE_TOPOLOGY
{
    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
    D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
    D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
} D3D_PRIMITIVE_TOPOLOGY;

typedef enum D3D_FEATURE_LEVEL
{
    D3D_FEATURE_LEVEL_9_1 = 0x9100,
    D3D_FEATURE_LEVEL_9_2 = 0x9200,
    D3D_FEATURE_LEVEL_9_3 = 0x9300,
    D3D_FEATURE_LEVEL_10_0 = 0xa000,
    D3D_FEATURE_LEVEL_10_1 = 0xa100,
    D3D_FEATURE_LEVEL_11_0 = 0xb000,
    D3D_FEATURE_LEVEL_11_1 = 0xb100,
    D3D_FEATURE_LEVEL_12_0 = 0xc000,
    D3D_FEATURE_LEVEL_12_1 = 0xc100,
} D3D_FEATURE_LEVEL;

cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")

const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;

const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;

const UINT D3D12_DEFAULT_DEPTH_BIAS  = 0;
cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")

const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;

const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;

const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;

interface ID3D12Fence;
interface ID3D12RootSignature;
interface ID3D12Heap;
interface ID3D12DescriptorHeap;
interface ID3D12QueryHeap;
interface ID3D12Resource;
interface ID3D12CommandAllocator;
interface ID3D12CommandSignature;
interface ID3D12GraphicsCommandList;
interface ID3D12CommandQueue;
interface ID3D12PipelineState;
interface ID3D12Device;

typedef RECT D3D12_RECT;

typedef struct D3D12_BOX
{
    UINT left;
    UINT top;
    UINT front;
    UINT right;
    UINT bottom;
    UINT back;
} D3D12_BOX;

typedef struct D3D12_VIEWPORT
{
    FLOAT TopLeftX;
    FLOAT TopLeftY;
    FLOAT Width;
    FLOAT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
} D3D12_VIEWPORT;

typedef struct D3D12_RANGE
{
    SIZE_T Begin;
    SIZE_T End;
} D3D12_RANGE;

typedef struct D3D12_RESOURCE_ALLOCATION_INFO
{
    UINT64 SizeInBytes;
    UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;

typedef enum D3D12_HEAP_TYPE
{
    D3D12_HEAP_TYPE_DEFAULT = 1,
    D3D12_HEAP_TYPE_UPLOAD = 2,
    D3D12_HEAP_TYPE_READBACK = 3,
    D3D12_HEAP_TYPE_CUSTOM = 4,
} D3D12_HEAP_TYPE;

typedef enum D3D12_CPU_PAGE_PROPERTY
{
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
} D3D12_CPU_PAGE_PROPERTY;

typedef enum D3D12_MEMORY_POOL
{
    D3D12_MEMORY_POOL_UNKNOWN = 0,
} D3D12_MEMORY_POOL;

typedef struct D3D12_HEAP_PROPERTIES
{
    D3D12_HEAP_TYPE Type;
    D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
    D3D12_MEMORY_POOL MemoryPoolPreference;
    UINT CreationNodeMask;
    UINT VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;

typedef enum D3D12_HEAP_FLAGS
{
    D3D12_HEAP_FLAG_NONE = 0x00,
    D3D12_HEAP_FLAG_SHARED = 0x01,
    D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,

    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
} D3D12_HEAP_FLAGS;

typedef struct D3D12_HEAP_DESC
{
    UINT64 SizeInBytes;
    D3D12_HEAP_PROPERTIES Properties;
    UINT64 Alignment;
    D3D12_HEAP_FLAGS Flags;
} D3D12_HEAP_DESC;

typedef struct D3D12_TILED_RESOURCE_COORDINATE
{
    UINT X;
    UINT Y;
    UINT Z;
    UINT Subresource;
} D3D12_TILED_RESOURCE_COORDINATE;

typedef struct D3D12_TILE_REGION_SIZE
{
    UINT NumTiles;
    BOOL UseBox;
    UINT Width;
    UINT16 Height;
    UINT16 Depth;
} D3D12_TILE_REGION_SIZE;

typedef struct D3D12_SUBRESOURCE_TILING
{
    UINT WidthInTiles;
    UINT16 HeightInTiles;
    UINT16 DepthInTiles;
    UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;

typedef struct D3D12_TILE_SHAPE
{
    UINT WidthInTexels;
    UINT HeightInTexels;
    UINT DepthInTexels;
} D3D12_TILE_SHAPE;

typedef struct D3D12_SHADER_BYTECODE
{
    const void *pShaderBytecode;
    SIZE_T BytecodeLength;
} D3D12_SHADER_BYTECODE;

typedef struct D3D12_DEPTH_STENCIL_VALUE
{
    FLOAT Depth;
    UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;

typedef struct D3D12_CLEAR_VALUE
{
    DXGI_FORMAT Format;
    union
    {
        FLOAT Color[4];
        D3D12_DEPTH_STENCIL_VALUE DepthStencil;
    };
} D3D12_CLEAR_VALUE;

typedef struct D3D12_PACKED_MIP_INFO
{
    UINT8 NumStandardMips;
    UINT8 NumPackedMips;
    UINT NumTilesForPackedMips;
    UINT StartTileIndexInOverallResource;
} D3D12_PACKED_MIP_INFO;

typedef enum D3D12_RESOURCE_STATES
{
    D3D12_RESOURCE_STATE_COMMON = 0,
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
    D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
    D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
    D3D12_RESOURCE_STATE_STREAM_OUTPUT = 0x100,
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
    D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
    D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
    D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
    D3D12_RESOURCE_STATE_PRESENT = 0x0,
    D3D12_RESOURCE_STATE_PREDICATION = 0x200,
} D3D12_RESOURCE_STATES;

typedef enum D3D12_RESOURCE_BARRIER_TYPE
{
    D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
    D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
    D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
} D3D12_RESOURCE_BARRIER_TYPE;

typedef enum D3D12_RESOURCE_BARRIER_FLAGS
{
    D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
    D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
    D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
} D3D12_RESOURCE_BARRIER_FLAGS;

typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
{
    ID3D12Resource *pResource;
    UINT Subresource;
    D3D12_RESOURCE_STATES StateBefore;
    D3D12_RESOURCE_STATES StateAfter;
} D3D12_RESOURCE_TRANSITION_BARRIER;

typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
{
    ID3D12Resource *pResourceBefore;
    ID3D12Resource *pResourceAfter;
} D3D12_RESOURCE_ALIASING_BARRIER;

typedef struct D3D12_RESOURCE_UAV_BARRIER
{
    ID3D12Resource *pResource;
} D3D12_RESOURCE_UAV_BARRIER;

typedef struct D3D12_RESOURCE_BARRIER
{
    D3D12_RESOURCE_BARRIER_TYPE Type;
    D3D12_RESOURCE_BARRIER_FLAGS Flags;
    union
    {
        D3D12_RESOURCE_TRANSITION_BARRIER Transition;
        D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
        D3D12_RESOURCE_UAV_BARRIER UAV;
    };
} D3D12_RESOURCE_BARRIER;

typedef enum D3D12_RESOURCE_DIMENSION
{
    D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
    D3D12_RESOURCE_DIMENSION_BUFFER = 1,
    D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
    D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
    D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
} D3D12_RESOURCE_DIMENSION;

typedef enum D3D12_TEXTURE_LAYOUT
{
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
} D3D12_TEXTURE_LAYOUT;

typedef enum D3D12_RESOURCE_FLAGS
{
    D3D12_RESOURCE_FLAG_NONE = 0x0,
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
} D3D12_RESOURCE_FLAGS;

typedef struct D3D12_RESOURCE_DESC
{
    D3D12_RESOURCE_DIMENSION Dimension;
    UINT64 Alignment;
    UINT64 Width;
    UINT Height;
    UINT16 DepthOrArraySize;
    UINT16 MipLevels;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D12_TEXTURE_LAYOUT Layout;
    D3D12_RESOURCE_FLAGS Flags;
} D3D12_RESOURCE_DESC;

typedef enum D3D12_TEXTURE_COPY_TYPE
{
    D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
    D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
} D3D12_TEXTURE_COPY_TYPE;

typedef struct D3D12_SUBRESOURCE_FOOTPRINT
{
    DXGI_FORMAT Format;
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT RowPitch;
} D3D12_SUBRESOURCE_FOOTPRINT;

typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
    UINT64 Offset;
    D3D12_SUBRESOURCE_FOOTPRINT Footprint;
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;

typedef struct D3D12_TEXTURE_COPY_LOCATION
{
    ID3D12Resource *pResource;
    D3D12_TEXTURE_COPY_TYPE Type;
    union
    {
        D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
        UINT SubresourceIndex;
    };
} D3D12_TEXTURE_COPY_LOCATION;

typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
{
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
} D3D12_DESCRIPTOR_RANGE_TYPE;

typedef struct D3D12_DESCRIPTOR_RANGE
{
    D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
    UINT NumDescriptors;
    UINT BaseShaderRegister;
    UINT RegisterSpace;
    UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE;

typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
{
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
} D3D12_DESCRIPTOR_RANGE_FLAGS;

typedef struct D3D12_DESCRIPTOR_RANGE1
{
    D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
    UINT NumDescriptors;
    UINT BaseShaderRegister;
    UINT RegisterSpace;
    D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
    UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE1;

typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
{
    UINT NumDescriptorRanges;
    const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE;

typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
{
    UINT NumDescriptorRanges;
    const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE1;

typedef struct D3D12_ROOT_CONSTANTS
{
    UINT ShaderRegister;
    UINT RegisterSpace;
    UINT Num32BitValues;
} D3D12_ROOT_CONSTANTS;

typedef struct D3D12_ROOT_DESCRIPTOR
{
    UINT ShaderRegister;
    UINT RegisterSpace;
} D3D12_ROOT_DESCRIPTOR;

typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
{
    D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
} D3D12_ROOT_DESCRIPTOR_FLAGS;

typedef struct D3D12_ROOT_DESCRIPTOR1
{
    UINT ShaderRegister;
    UINT RegisterSpace;
    D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
} D3D12_ROOT_DESCRIPTOR1;

typedef enum D3D12_ROOT_PARAMETER_TYPE
{
    D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
    D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
    D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
    D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
    D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
} D3D12_ROOT_PARAMETER_TYPE;

typedef enum D3D12_SHADER_VISIBILITY
{
    D3D12_SHADER_VISIBILITY_ALL = 0,
    D3D12_SHADER_VISIBILITY_VERTEX = 1,
    D3D12_SHADER_VISIBILITY_HULL = 2,
    D3D12_SHADER_VISIBILITY_DOMAIN = 3,
    D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
    D3D12_SHADER_VISIBILITY_PIXEL = 5,
} D3D12_SHADER_VISIBILITY;

typedef struct D3D12_ROOT_PARAMETER
{
    D3D12_ROOT_PARAMETER_TYPE ParameterType;
    union
    {
        D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
        D3D12_ROOT_CONSTANTS Constants;
        D3D12_ROOT_DESCRIPTOR Descriptor;
    };
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER;

typedef struct D3D12_ROOT_PARAMETER1
{
    D3D12_ROOT_PARAMETER_TYPE ParameterType;
    union
    {
        D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
        D3D12_ROOT_CONSTANTS Constants;
        D3D12_ROOT_DESCRIPTOR1 Descriptor;
    };
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER1;

typedef enum D3D12_STATIC_BORDER_COLOR
{
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
} D3D12_STATIC_BORDER_COLOR;

typedef enum D3D12_FILTER
{
    D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
    D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
    D3D12_FILTER_ANISOTROPIC = 0x55,
} D3D12_FILTER;

typedef enum D3D12_TEXTURE_ADDRESS_MODE
{
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
} D3D12_TEXTURE_ADDRESS_MODE;

typedef enum D3D12_COMPARISON_FUNC
{
    D3D12_COMPARISON_FUNC_NEVER = 1,
    D3D12_COMPARISON_FUNC_LESS = 2,
    D3D12_COMPARISON_FUNC_EQUAL = 3,
    D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
    D3D12_COMPARISON_FUNC_GREATER = 5,
    D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
    D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
    D3D12_COMPARISON_FUNC_ALWAYS = 8,
} D3D12_COMPARISON_FUNC;

typedef struct D3D12_STATIC_SAMPLER_DESC
{
    D3D12_FILTER Filter;
    D3D12_TEXTURE_ADDRESS_MODE AddressU;
    D3D12_TEXTURE_ADDRESS_MODE AddressV;
    D3D12_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D12_COMPARISON_FUNC ComparisonFunc;
    D3D12_STATIC_BORDER_COLOR BorderColor;
    FLOAT MinLOD;
    FLOAT MaxLOD;
    UINT ShaderRegister;
    UINT RegisterSpace;
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_STATIC_SAMPLER_DESC;

typedef enum D3D12_ROOT_SIGNATURE_FLAGS
{
    D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACESS = 0x10,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
} D3D12_ROOT_SIGNATURE_FLAGS;

typedef struct D3D12_ROOT_SIGNATURE_DESC
{
    UINT NumParameters;
    const D3D12_ROOT_PARAMETER *pParameters;
    UINT NumStaticSamplers;
    const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
    D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC;

typedef struct D3D12_ROOT_SIGNATURE_DESC1
{
    UINT NumParameters;
    const D3D12_ROOT_PARAMETER1 *pParameters;
    UINT NumStaticSamplers;
    const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
    D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC1;

typedef enum D3D_ROOT_SIGNATURE_VERSION
{
    D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
} D3D_ROOT_SIGNATURE_VERSION;

typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
    D3D_ROOT_SIGNATURE_VERSION Version;
    union
    {
        D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
        D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
    };
} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;

typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
{
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
} D3D12_DESCRIPTOR_HEAP_TYPE;

typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
    D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
    D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
} D3D12_DESCRIPTOR_HEAP_FLAGS;

typedef struct D3D12_DESCRIPTOR_HEAP_DESC
{
    D3D12_DESCRIPTOR_HEAP_TYPE Type;
    UINT NumDescriptors;
    D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
    UINT NodeMask;
} D3D12_DESCRIPTOR_HEAP_DESC;

typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;

typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC;

typedef enum D3D12_SRV_DIMENSION
{
    D3D12_SRV_DIMENSION_UNKNOWN = 0,
    D3D12_SRV_DIMENSION_BUFFER = 1,
    D3D12_SRV_DIMENSION_TEXTURE1D = 2,
    D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_SRV_DIMENSION_TEXTURE2D = 4,
    D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
    D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
    D3D12_SRV_DIMENSION_TEXTURE3D = 8,
    D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
    D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
} D3D12_SRV_DIMENSION;

typedef enum D3D12_BUFFER_SRV_FLAGS
{
    D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
    D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
} D3D12_BUFFER_SRV_FLAGS;

typedef struct D3D12_BUFFER_SRV
{
    UINT64 FirstElement;
    UINT NumElements;
    UINT StructureByteStride;
    D3D12_BUFFER_SRV_FLAGS Flags;
} D3D12_BUFFER_SRV;

typedef struct D3D12_TEX1D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_SRV;

typedef struct D3D12_TEX1D_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_ARRAY_SRV;

typedef struct D3D12_TEX2D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT PlaneSlice;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_SRV;

typedef struct D3D12_TEX2D_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_ARRAY_SRV;

typedef struct D3D12_TEX2DMS_SRV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;

typedef struct D3D12_TEX2DMS_ARRAY_SRV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;

typedef struct D3D12_TEX3D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX3D_SRV;

typedef struct D3D12_TEXCUBE_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_SRV;

typedef struct D3D12_TEXCUBE_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT First2DArraySlice;
    UINT NumCubes;
    FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_ARRAY_SRV;

typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_SRV_DIMENSION ViewDimension;
    UINT Shader4ComponentMapping;
    union
    {
        D3D12_BUFFER_SRV Buffer;
        D3D12_TEX1D_SRV Texture1D;
        D3D12_TEX1D_ARRAY_SRV Texture1DArray;
        D3D12_TEX2D_SRV Texture2D;
        D3D12_TEX2D_ARRAY_SRV Texture2DArray;
        D3D12_TEX2DMS_SRV Texture2DMS;
        D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
        D3D12_TEX3D_SRV Texture3D;
        D3D12_TEXCUBE_SRV TextureCube;
        D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
    };
} D3D12_SHADER_RESOURCE_VIEW_DESC;

typedef enum D3D12_UAV_DIMENSION
{
    D3D12_UAV_DIMENSION_UNKNOWN = 0,
    D3D12_UAV_DIMENSION_BUFFER = 1,
    D3D12_UAV_DIMENSION_TEXTURE1D = 2,
    D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_UAV_DIMENSION_TEXTURE2D = 4,
    D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_UAV_DIMENSION_TEXTURE3D = 8,
} D3D12_UAV_DIMENSION;

typedef enum D3D12_BUFFER_UAV_FLAGS
{
    D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
    D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
} D3D12_BUFFER_UAV_FLAGS;

typedef struct D3D12_BUFFER_UAV
{
    UINT64 FirstElement;
    UINT NumElements;
    UINT StructureByteStride;
    UINT64 CounterOffsetInBytes;
    D3D12_BUFFER_UAV_FLAGS Flags;
} D3D12_BUFFER_UAV;

typedef struct D3D12_TEX1D_UAV
{
    UINT MipSlice;
} D3D12_TEX1D_UAV;

typedef struct D3D12_TEX1D_ARRAY_UAV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;

typedef struct D3D12_TEX2D_UAV
{
    UINT MipSlice;
    UINT PlaneSlice;
} D3D12_TEX2D_UAV;

typedef struct D3D12_TEX2D_ARRAY_UAV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_UAV;

typedef struct D3D12_TEX3D_UAV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D12_TEX3D_UAV;

typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_UAV_DIMENSION ViewDimension;
    union
    {
        D3D12_BUFFER_UAV Buffer;
        D3D12_TEX1D_UAV Texture1D;
        D3D12_TEX1D_ARRAY_UAV Texture1DArray;
        D3D12_TEX2D_UAV Texture2D;
        D3D12_TEX2D_ARRAY_UAV Texture2DArray;
        D3D12_TEX3D_UAV Texture3D;
    };
} D3D12_UNORDERED_ACCESS_VIEW_DESC;

typedef enum D3D12_RTV_DIMENSION
{
    D3D12_RTV_DIMENSION_UNKNOWN = 0,
    D3D12_RTV_DIMENSION_BUFFER = 1,
    D3D12_RTV_DIMENSION_TEXTURE1D = 2,
    D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_RTV_DIMENSION_TEXTURE2D = 4,
    D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
    D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
    D3D12_RTV_DIMENSION_TEXTURE3D = 8,
} D3D12_RTV_DIMENSION;

typedef struct D3D12_BUFFER_RTV
{
    UINT64 FirstElement;
    UINT NumElements;
} D3D12_BUFFER_RTV;

typedef struct D3D12_TEX1D_RTV
{
    UINT MipSlice;
} D3D12_TEX1D_RTV;

typedef struct D3D12_TEX1D_ARRAY_RTV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_RTV;

typedef struct D3D12_TEX2D_RTV
{
    UINT MipSlice;
    UINT PlaneSlice;
} D3D12_TEX2D_RTV;

typedef struct D3D12_TEX2D_ARRAY_RTV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_RTV;

typedef struct D3D12_TEX2DMS_RTV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_RTV;

typedef struct D3D12_TEX2DMS_ARRAY_RTV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;

typedef struct D3D12_TEX3D_RTV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D12_TEX3D_RTV;

typedef struct D3D12_RENDER_TARGET_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_RTV_DIMENSION ViewDimension;
    union
    {
        D3D12_BUFFER_RTV Buffer;
        D3D12_TEX1D_RTV Texture1D;
        D3D12_TEX1D_ARRAY_RTV Texture1DArray;
        D3D12_TEX2D_RTV Texture2D;
        D3D12_TEX2D_ARRAY_RTV Texture2DArray;
        D3D12_TEX2DMS_RTV Texture2DMS;
        D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
        D3D12_TEX3D_RTV Texture3D;
    };
} D3D12_RENDER_TARGET_VIEW_DESC;

typedef enum D3D12_DSV_DIMENSION
{
    D3D12_DSV_DIMENSION_UNKNOWN = 0,
    D3D12_DSV_DIMENSION_TEXTURE1D = 1,
    D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
    D3D12_DSV_DIMENSION_TEXTURE2D = 3,
    D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
    D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
    D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
} D3D12_DSV_DIMENSION;

typedef enum D3D12_DSV_FLAGS
{
    D3D12_DSV_FLAG_NONE = 0x0,
    D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
    D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
} D3D12_DSV_FLAGS;

typedef struct D3D12_TEX1D_DSV
{
    UINT MipSlice;
} D3D12_TEX1D_DSV;

typedef struct D3D12_TEX1D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_DSV;

typedef struct D3D12_TEX2D_DSV
{
    UINT MipSlice;
} D3D12_TEX2D_DSV;

typedef struct D3D12_TEX2D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2D_ARRAY_DSV;

typedef struct D3D12_TEX2DMS_DSV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;

typedef struct D3D12_TEX2DMS_ARRAY_DSV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;

typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_DSV_DIMENSION ViewDimension;
    D3D12_DSV_FLAGS Flags;
    union
    {
        D3D12_TEX1D_DSV Texture1D;
        D3D12_TEX1D_ARRAY_DSV Texture1DArray;
        D3D12_TEX2D_DSV Texture2D;
        D3D12_TEX2D_ARRAY_DSV Texture2DArray;
        D3D12_TEX2DMS_DSV Texture2DMS;
        D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
    };
} D3D12_DEPTH_STENCIL_VIEW_DESC;

typedef struct D3D12_SAMPLER_DESC
{
    D3D12_FILTER Filter;
    D3D12_TEXTURE_ADDRESS_MODE AddressU;
    D3D12_TEXTURE_ADDRESS_MODE AddressV;
    D3D12_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D12_COMPARISON_FUNC ComparisonFunc;
    D3D12_STATIC_BORDER_COLOR BorderColor;
    FLOAT MinLOD;
    FLOAT MaxLOD;
    UINT ShaderRegister;
    UINT RegisterSpace;
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_SAMPLER_DESC;

typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
    SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE;

typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
{
    UINT64 ptr;
} D3D12_GPU_DESCRIPTOR_HANDLE;

typedef enum D3D12_STENCIL_OP
{
    D3D12_STENCIL_OP_KEEP = 1,
    D3D12_STENCIL_OP_ZERO = 2,
    D3D12_STENCIL_OP_REPLACE = 3,
    D3D12_STENCIL_OP_INCR_SAT = 4,
    D3D12_STENCIL_OP_DECR_SAT = 5,
    D3D12_STENCIL_OP_INVERT = 6,
    D3D12_STENCIL_OP_INCR = 7,
    D3D12_STENCIL_OP_DECR = 8,
} D3D12_STENCIL_OP;