/*
 * Copyright 2016 Józef Kucia for CodeWeavers
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

import "vkd3d_windows.h";

import "dxgibase.h";

#include "unknown.idl"

[uuid(8BA5FB08-5195-40E2-AC58-0D989C3A0102), object, local, pointer_default(unique)]
interface ID3D10Blob : IUnknown
{
    void *GetBufferPointer();
    SIZE_T GetBufferSize();
};

typedef ID3D10Blob ID3DBlob;

typedef enum D3D_PRIMITIVE_TOPOLOGY
{
    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
    D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
    D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
} D3D_PRIMITIVE_TOPOLOGY;

typedef enum D3D_FEATURE_LEVEL
{
    D3D_FEATURE_LEVEL_9_1 = 0x9100,
    D3D_FEATURE_LEVEL_9_2 = 0x9200,
    D3D_FEATURE_LEVEL_9_3 = 0x9300,
    D3D_FEATURE_LEVEL_10_0 = 0xa000,
    D3D_FEATURE_LEVEL_10_1 = 0xa100,
    D3D_FEATURE_LEVEL_11_0 = 0xb000,
    D3D_FEATURE_LEVEL_11_1 = 0xb100,
    D3D_FEATURE_LEVEL_12_0 = 0xc000,
    D3D_FEATURE_LEVEL_12_1 = 0xc100,
} D3D_FEATURE_LEVEL;

cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")

const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;

const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;

const UINT D3D12_DEFAULT_DEPTH_BIAS  = 0;
cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")

const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;

const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;

const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;

interface ID3D12Fence;
interface ID3D12RootSignature;
interface ID3D12Heap;
interface ID3D12DescriptorHeap;
interface ID3D12QueryHeap;
interface ID3D12Resource;
interface ID3D12CommandAllocator;
interface ID3D12CommandSignature;
interface ID3D12GraphicsCommandList;
interface ID3D12CommandQueue;
interface ID3D12PipelineState;
interface ID3D12Device;

typedef RECT D3D12_RECT;

typedef struct D3D12_BOX
{
    UINT left;
    UINT top;
    UINT front;
    UINT right;
    UINT bottom;
    UINT back;
} D3D12_BOX;

typedef struct D3D12_VIEWPORT
{
    FLOAT TopLeftX;
    FLOAT TopLeftY;
    FLOAT Width;
    FLOAT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
} D3D12_VIEWPORT;

typedef struct D3D12_RANGE
{
    SIZE_T Begin;
    SIZE_T End;
} D3D12_RANGE;

typedef struct D3D12_RESOURCE_ALLOCATION_INFO
{
    UINT64 SizeInBytes;
    UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;

typedef enum D3D12_HEAP_TYPE
{
    D3D12_HEAP_TYPE_DEFAULT = 1,
    D3D12_HEAP_TYPE_UPLOAD = 2,
    D3D12_HEAP_TYPE_READBACK = 3,
    D3D12_HEAP_TYPE_CUSTOM = 4,
} D3D12_HEAP_TYPE;

typedef enum D3D12_CPU_PAGE_PROPERTY
{
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
} D3D12_CPU_PAGE_PROPERTY;

typedef enum D3D12_MEMORY_POOL
{
    D3D12_MEMORY_POOL_UNKNOWN = 0,
} D3D12_MEMORY_POOL;

typedef struct D3D12_HEAP_PROPERTIES
{
    D3D12_HEAP_TYPE Type;
    D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
    D3D12_MEMORY_POOL MemoryPoolPreference;
    UINT CreationNodeMask;
    UINT VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;

typedef enum D3D12_HEAP_FLAGS
{
    D3D12_HEAP_FLAG_NONE = 0x00,
    D3D12_HEAP_FLAG_SHARED = 0x01,
    D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,

    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
} D3D12_HEAP_FLAGS;

typedef struct D3D12_HEAP_DESC
{
    UINT64 SizeInBytes;
    D3D12_HEAP_PROPERTIES Properties;
    UINT64 Alignment;
    D3D12_HEAP_FLAGS Flags;
} D3D12_HEAP_DESC;

typedef struct D3D12_TILED_RESOURCE_COORDINATE
{
    UINT X;
    UINT Y;
    UINT Z;
    UINT Subresource;
} D3D12_TILED_RESOURCE_COORDINATE;

typedef struct D3D12_TILE_REGION_SIZE
{
    UINT NumTiles;
    BOOL UseBox;
    UINT Width;
    UINT16 Height;
    UINT16 Depth;
} D3D12_TILE_REGION_SIZE;

typedef struct D3D12_SUBRESOURCE_TILING
{
    UINT WidthInTiles;
    UINT16 HeightInTiles;
    UINT16 DepthInTiles;
    UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;

typedef struct D3D12_TILE_SHAPE
{
    UINT WidthInTexels;
    UINT HeightInTexels;
    UINT DepthInTexels;
} D3D12_TILE_SHAPE;

typedef struct D3D12_SHADER_BYTECODE
{
    const void *pShaderBytecode;
    SIZE_T BytecodeLength;
} D3D12_SHADER_BYTECODE;

typedef struct D3D12_DEPTH_STENCIL_VALUE
{
    FLOAT Depth;
    UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;

typedef struct D3D12_CLEAR_VALUE
{
    DXGI_FORMAT Format;
    union
    {
        FLOAT Color[4];
        D3D12_DEPTH_STENCIL_VALUE DepthStencil;
    };
} D3D12_CLEAR_VALUE;

typedef struct D3D12_PACKED_MIP_INFO
{
    UINT8 NumStandardMips;
    UINT8 NumPackedMips;
    UINT NumTilesForPackedMips;
    UINT StartTileIndexInOverallResource;
} D3D12_PACKED_MIP_INFO;

typedef enum D3D12_RESOURCE_STATES
{
    D3D12_RESOURCE_STATE_COMMON = 0,
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
    D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
    D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
    D3D12_RESOURCE_STATE_STREAM_OUTPUT = 0x100,
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
    D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
    D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
    D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
    D3D12_RESOURCE_STATE_PRESENT = 0x0,
    D3D12_RESOURCE_STATE_PREDICATION = 0x200,
} D3D12_RESOURCE_STATES;

typedef enum D3D12_RESOURCE_BARRIER_TYPE
{
    D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
    D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
    D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
} D3D12_RESOURCE_BARRIER_TYPE;

typedef enum D3D12_RESOURCE_BARRIER_FLAGS
{
    D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
    D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
    D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
} D3D12_RESOURCE_BARRIER_FLAGS;

typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
{
    ID3D12Resource *pResource;
    UINT Subresource;
    D3D12_RESOURCE_STATES StateBefore;
    D3D12_RESOURCE_STATES StateAfter;
} D3D12_RESOURCE_TRANSITION_BARRIER;

typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
{
    ID3D12Resource *pResourceBefore;
    ID3D12Resource *pResourceAfter;
} D3D12_RESOURCE_ALIASING_BARRIER;

typedef struct D3D12_RESOURCE_UAV_BARRIER
{
    ID3D12Resource *pResource;
} D3D12_RESOURCE_UAV_BARRIER;

typedef struct D3D12_RESOURCE_BARRIER
{
    D3D12_RESOURCE_BARRIER_TYPE Type;
    D3D12_RESOURCE_BARRIER_FLAGS Flags;
    union
    {
        D3D12_RESOURCE_TRANSITION_BARRIER Transition;
        D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
        D3D12_RESOURCE_UAV_BARRIER UAV;
    };
} D3D12_RESOURCE_BARRIER;

typedef enum D3D12_RESOURCE_DIMENSION
{
    D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
    D3D12_RESOURCE_DIMENSION_BUFFER = 1,
    D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
    D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
    D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
} D3D12_RESOURCE_DIMENSION;

typedef enum D3D12_TEXTURE_LAYOUT
{
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
} D3D12_TEXTURE_LAYOUT;

typedef enum D3D12_RESOURCE_FLAGS
{
    D3D12_RESOURCE_FLAG_NONE = 0x0,
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
} D3D12_RESOURCE_FLAGS;

typedef struct D3D12_RESOURCE_DESC
{
    D3D12_RESOURCE_DIMENSION Dimension;
    UINT64 Alignment;
    UINT64 Width;
    UINT Height;
    UINT16 DepthOrArraySize;
    UINT16 MipLevels;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D12_TEXTURE_LAYOUT Layout;
    D3D12_RESOURCE_FLAGS Flags;
} D3D12_RESOURCE_DESC;

typedef enum D3D12_TEXTURE_COPY_TYPE
{
    D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
    D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
} D3D12_TEXTURE_COPY_TYPE;

typedef struct D3D12_SUBRESOURCE_FOOTPRINT
{
    DXGI_FORMAT Format;
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT RowPitch;
} D3D12_SUBRESOURCE_FOOTPRINT;

typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
    UINT64 Offset;
    D3D12_SUBRESOURCE_FOOTPRINT Footprint;
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;

typedef struct D3D12_TEXTURE_COPY_LOCATION
{
    ID3D12Resource *pResource;
    D3D12_TEXTURE_COPY_TYPE Type;
    union
    {
        D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
        UINT SubresourceIndex;
    };
} D3D12_TEXTURE_COPY_LOCATION;

typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
{
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
} D3D12_DESCRIPTOR_RANGE_TYPE;

typedef struct D3D12_DESCRIPTOR_RANGE
{
    D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
    UINT NumDescriptors;
    UINT BaseShaderRegister;
    UINT RegisterSpace;
    UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE;

typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
{
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
} D3D12_DESCRIPTOR_RANGE_FLAGS;

typedef struct D3D12_DESCRIPTOR_RANGE1
{
    D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
    UINT NumDescriptors;
    UINT BaseShaderRegister;
    UINT RegisterSpace;
    D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
    UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE1;

typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
{
    UINT NumDescriptorRanges;
    const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE;

typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
{
    UINT NumDescriptorRanges;
    const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE1;

typedef struct D3D12_ROOT_CONSTANTS
{
    UINT ShaderRegister;
    UINT RegisterSpace;
    UINT Num32BitValues;
} D3D12_ROOT_CONSTANTS;

typedef struct D3D12_ROOT_DESCRIPTOR
{
    UINT ShaderRegister;
    UINT RegisterSpace;
} D3D12_ROOT_DESCRIPTOR;

typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
{
    D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
} D3D12_ROOT_DESCRIPTOR_FLAGS;

typedef struct D3D12_ROOT_DESCRIPTOR1
{
    UINT ShaderRegister;
    UINT RegisterSpace;
    D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
} D3D12_ROOT_DESCRIPTOR1;

typedef enum D3D12_ROOT_PARAMETER_TYPE
{
    D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
    D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
    D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
    D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
    D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
} D3D12_ROOT_PARAMETER_TYPE;

typedef enum D3D12_SHADER_VISIBILITY
{
    D3D12_SHADER_VISIBILITY_ALL = 0,
    D3D12_SHADER_VISIBILITY_VERTEX = 1,
    D3D12_SHADER_VISIBILITY_HULL = 2,
    D3D12_SHADER_VISIBILITY_DOMAIN = 3,
    D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
    D3D12_SHADER_VISIBILITY_PIXEL = 5,
} D3D12_SHADER_VISIBILITY;

typedef struct D3D12_ROOT_PARAMETER
{
    D3D12_ROOT_PARAMETER_TYPE ParameterType;
    union
    {
        D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
        D3D12_ROOT_CONSTANTS Constants;
        D3D12_ROOT_DESCRIPTOR Descriptor;
    };
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER;

typedef struct D3D12_ROOT_PARAMETER1
{
    D3D12_ROOT_PARAMETER_TYPE ParameterType;
    union
    {
        D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
        D3D12_ROOT_CONSTANTS Constants;
        D3D12_ROOT_DESCRIPTOR1 Descriptor;
    };
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER1;

typedef enum D3D12_STATIC_BORDER_COLOR
{
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
} D3D12_STATIC_BORDER_COLOR;

typedef enum D3D12_FILTER
{
    D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
    D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
    D3D12_FILTER_ANISOTROPIC = 0x55,
} D3D12_FILTER;

typedef enum D3D12_TEXTURE_ADDRESS_MODE
{
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
} D3D12_TEXTURE_ADDRESS_MODE;

typedef enum D3D12_COMPARISON_FUNC
{
    D3D12_COMPARISON_FUNC_NEVER = 1,
    D3D12_COMPARISON_FUNC_LESS = 2,
    D3D12_COMPARISON_FUNC_EQUAL = 3,
    D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
    D3D12_COMPARISON_FUNC_GREATER = 5,
    D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
    D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
    D3D12_COMPARISON_FUNC_ALWAYS = 8,
} D3D12_COMPARISON_FUNC;

typedef struct D3D12_STATIC_SAMPLER_DESC
{
    D3D12_FILTER Filter;
    D3D12_TEXTURE_ADDRESS_MODE AddressU;
    D3D12_TEXTURE_ADDRESS_MODE AddressV;
    D3D12_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D12_COMPARISON_FUNC ComparisonFunc;
    D3D12_STATIC_BORDER_COLOR BorderColor;
    FLOAT MinLOD;
    FLOAT MaxLOD;
    UINT ShaderRegister;
    UINT RegisterSpace;
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_STATIC_SAMPLER_DESC;

typedef enum D3D12_ROOT_SIGNATURE_FLAGS
{
    D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACESS = 0x10,
    D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
} D3D12_ROOT_SIGNATURE_FLAGS;

typedef struct D3D12_ROOT_SIGNATURE_DESC
{
    UINT NumParameters;
    const D3D12_ROOT_PARAMETER *pParameters;
    UINT NumStaticSamplers;
    const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
    D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC;

typedef struct D3D12_ROOT_SIGNATURE_DESC1
{
    UINT NumParameters;
    const D3D12_ROOT_PARAMETER1 *pParameters;
    UINT NumStaticSamplers;
    const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
    D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC1;

typedef enum D3D_ROOT_SIGNATURE_VERSION
{
    D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
} D3D_ROOT_SIGNATURE_VERSION;

typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
    D3D_ROOT_SIGNATURE_VERSION Version;
    union
    {
        D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
        D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
    };
} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;

typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
{
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
} D3D12_DESCRIPTOR_HEAP_TYPE;

typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
    D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
    D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
} D3D12_DESCRIPTOR_HEAP_FLAGS;

typedef struct D3D12_DESCRIPTOR_HEAP_DESC
{
    D3D12_DESCRIPTOR_HEAP_TYPE Type;
    UINT NumDescriptors;
    D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
    UINT NodeMask;
} D3D12_DESCRIPTOR_HEAP_DESC;

typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;

typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC;

typedef enum D3D12_SRV_DIMENSION
{
    D3D12_SRV_DIMENSION_UNKNOWN = 0,
    D3D12_SRV_DIMENSION_BUFFER = 1,
    D3D12_SRV_DIMENSION_TEXTURE1D = 2,
    D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_SRV_DIMENSION_TEXTURE2D = 4,
    D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
    D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
    D3D12_SRV_DIMENSION_TEXTURE3D = 8,
    D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
    D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
} D3D12_SRV_DIMENSION;

typedef enum D3D12_BUFFER_SRV_FLAGS
{
    D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
    D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
} D3D12_BUFFER_SRV_FLAGS;

typedef struct D3D12_BUFFER_SRV
{
    UINT64 FirstElement;
    UINT NumElements;
    UINT StructureByteStride;
    D3D12_BUFFER_SRV_FLAGS Flags;
} D3D12_BUFFER_SRV;

typedef struct D3D12_TEX1D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_SRV;

typedef struct D3D12_TEX1D_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_ARRAY_SRV;

typedef struct D3D12_TEX2D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT PlaneSlice;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_SRV;

typedef struct D3D12_TEX2D_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_ARRAY_SRV;

typedef struct D3D12_TEX2DMS_SRV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;

typedef struct D3D12_TEX2DMS_ARRAY_SRV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;

typedef struct D3D12_TEX3D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    FLOAT ResourceMinLODClamp;
} D3D12_TEX3D_SRV;

typedef struct D3D12_TEXCUBE_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_SRV;

typedef struct D3D12_TEXCUBE_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT First2DArraySlice;
    UINT NumCubes;
    FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_ARRAY_SRV;

typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_SRV_DIMENSION ViewDimension;
    UINT Shader4ComponentMapping;
    union
    {
        D3D12_BUFFER_SRV Buffer;
        D3D12_TEX1D_SRV Texture1D;
        D3D12_TEX1D_ARRAY_SRV Texture1DArray;
        D3D12_TEX2D_SRV Texture2D;
        D3D12_TEX2D_ARRAY_SRV Texture2DArray;
        D3D12_TEX2DMS_SRV Texture2DMS;
        D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
        D3D12_TEX3D_SRV Texture3D;
        D3D12_TEXCUBE_SRV TextureCube;
        D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
    };
} D3D12_SHADER_RESOURCE_VIEW_DESC;

typedef enum D3D12_UAV_DIMENSION
{
    D3D12_UAV_DIMENSION_UNKNOWN = 0,
    D3D12_UAV_DIMENSION_BUFFER = 1,
    D3D12_UAV_DIMENSION_TEXTURE1D = 2,
    D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_UAV_DIMENSION_TEXTURE2D = 4,
    D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_UAV_DIMENSION_TEXTURE3D = 8,
} D3D12_UAV_DIMENSION;

typedef enum D3D12_BUFFER_UAV_FLAGS
{
    D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
    D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
} D3D12_BUFFER_UAV_FLAGS;

typedef struct D3D12_BUFFER_UAV
{
    UINT64 FirstElement;
    UINT NumElements;
    UINT StructureByteStride;
    UINT64 CounterOffsetInBytes;
    D3D12_BUFFER_UAV_FLAGS Flags;
} D3D12_BUFFER_UAV;

typedef struct D3D12_TEX1D_UAV
{
    UINT MipSlice;
} D3D12_TEX1D_UAV;

typedef struct D3D12_TEX1D_ARRAY_UAV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;

typedef struct D3D12_TEX2D_UAV
{
    UINT MipSlice;
    UINT PlaneSlice;
} D3D12_TEX2D_UAV;

typedef struct D3D12_TEX2D_ARRAY_UAV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_UAV;

typedef struct D3D12_TEX3D_UAV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D12_TEX3D_UAV;

typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_UAV_DIMENSION ViewDimension;
    union
    {
        D3D12_BUFFER_UAV Buffer;
        D3D12_TEX1D_UAV Texture1D;
        D3D12_TEX1D_ARRAY_UAV Texture1DArray;
        D3D12_TEX2D_UAV Texture2D;
        D3D12_TEX2D_ARRAY_UAV Texture2DArray;
        D3D12_TEX3D_UAV Texture3D;
    };
} D3D12_UNORDERED_ACCESS_VIEW_DESC;

typedef enum D3D12_RTV_DIMENSION
{
    D3D12_RTV_DIMENSION_UNKNOWN = 0,
    D3D12_RTV_DIMENSION_BUFFER = 1,
    D3D12_RTV_DIMENSION_TEXTURE1D = 2,
    D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_RTV_DIMENSION_TEXTURE2D = 4,
    D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
    D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
    D3D12_RTV_DIMENSION_TEXTURE3D = 8,
} D3D12_RTV_DIMENSION;

typedef struct D3D12_BUFFER_RTV
{
    UINT64 FirstElement;
    UINT NumElements;
} D3D12_BUFFER_RTV;

typedef struct D3D12_TEX1D_RTV
{
    UINT MipSlice;
} D3D12_TEX1D_RTV;

typedef struct D3D12_TEX1D_ARRAY_RTV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_RTV;

typedef struct D3D12_TEX2D_RTV
{
    UINT MipSlice;
    UINT PlaneSlice;
} D3D12_TEX2D_RTV;

typedef struct D3D12_TEX2D_ARRAY_RTV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_RTV;

typedef struct D3D12_TEX2DMS_RTV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_RTV;

typedef struct D3D12_TEX2DMS_ARRAY_RTV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;

typedef struct D3D12_TEX3D_RTV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D12_TEX3D_RTV;

typedef struct D3D12_RENDER_TARGET_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_RTV_DIMENSION ViewDimension;
    union
    {
        D3D12_BUFFER_RTV Buffer;
        D3D12_TEX1D_RTV Texture1D;
        D3D12_TEX1D_ARRAY_RTV Texture1DArray;
        D3D12_TEX2D_RTV Texture2D;
        D3D12_TEX2D_ARRAY_RTV Texture2DArray;
        D3D12_TEX2DMS_RTV Texture2DMS;
        D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
        D3D12_TEX3D_RTV Texture3D;
    };
} D3D12_RENDER_TARGET_VIEW_DESC;

typedef enum D3D12_DSV_DIMENSION
{
    D3D12_DSV_DIMENSION_UNKNOWN = 0,
    D3D12_DSV_DIMENSION_TEXTURE1D = 1,
    D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
    D3D12_DSV_DIMENSION_TEXTURE2D = 3,
    D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
    D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
    D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
} D3D12_DSV_DIMENSION;

typedef enum D3D12_DSV_FLAGS
{
    D3D12_DSV_FLAG_NONE = 0x0,
    D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
    D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
} D3D12_DSV_FLAGS;

typedef struct D3D12_TEX1D_DSV
{
    UINT MipSlice;
} D3D12_TEX1D_DSV;

typedef struct D3D12_TEX1D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_DSV;

typedef struct D3D12_TEX2D_DSV
{
    UINT MipSlice;
} D3D12_TEX2D_DSV;

typedef struct D3D12_TEX2D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2D_ARRAY_DSV;

typedef struct D3D12_TEX2DMS_DSV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;

typedef struct D3D12_TEX2DMS_ARRAY_DSV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;

typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_DSV_DIMENSION ViewDimension;
    D3D12_DSV_FLAGS Flags;
    union
    {
        D3D12_TEX1D_DSV Texture1D;
        D3D12_TEX1D_ARRAY_DSV Texture1DArray;
        D3D12_TEX2D_DSV Texture2D;
        D3D12_TEX2D_ARRAY_DSV Texture2DArray;
        D3D12_TEX2DMS_DSV Texture2DMS;
        D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
    };
} D3D12_DEPTH_STENCIL_VIEW_DESC;

typedef struct D3D12_SAMPLER_DESC
{
    D3D12_FILTER Filter;
    D3D12_TEXTURE_ADDRESS_MODE AddressU;
    D3D12_TEXTURE_ADDRESS_MODE AddressV;
    D3D12_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D12_COMPARISON_FUNC ComparisonFunc;
    D3D12_STATIC_BORDER_COLOR BorderColor;
    FLOAT MinLOD;
    FLOAT MaxLOD;
    UINT ShaderRegister;
    UINT RegisterSpace;
    D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_SAMPLER_DESC;

typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
    SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE;

typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
{
    UINT64 ptr;
} D3D12_GPU_DESCRIPTOR_HANDLE;

typedef enum D3D12_STENCIL_OP
{
    D3D12_STENCIL_OP_KEEP = 1,
    D3D12_STENCIL_OP_ZERO = 2,
    D3D12_STENCIL_OP_REPLACE = 3,
    D3D12_STENCIL_OP_INCR_SAT = 4,
    D3D12_STENCIL_OP_DECR_SAT = 5,
    D3D12_STENCIL_OP_INVERT = 6,
    D3D12_STENCIL_OP_INCR = 7,
    D3D12_STENCIL_OP_DECR = 8,
} D3D12_STENCIL_OP;

typedef struct D3D12_DEPTH_STENCILOP_DESC
{
    D3D12_STENCIL_OP StencilFailOp;
    D3D12_STENCIL_OP StencilDepthFailOp;
    D3D12_STENCIL_OP StencilPassOp;
    D3D12_COMPARISON_FUNC StencilFunc;
} D3D12_DEPTH_STENCILOP_DESC;

typedef enum D3D12_DEPTH_WRITE_MASK
{
    D3D12_DEPTH_WRITE_MASK_ZERO = 0,
    D3D12_DEPTH_WRITE_MASK_ALL = 1,
} D3D12_DEPTH_WRITE_MASK;

typedef struct D3D12_DEPTH_STENCIL_DESC
{
    BOOL DepthEnable;
    D3D12_DEPTH_WRITE_MASK DepthWriteMask;
    D3D12_COMPARISON_FUNC DepthFunc;
    BOOL StencilEnable;
    UINT8 StencilReadMask;
    UINT8 StencilWriteMask;
    D3D12_DEPTH_STENCILOP_DESC FrontFace;
    D3D12_DEPTH_STENCILOP_DESC BackFace;
} D3D12_DEPTH_STENCIL_DESC;

typedef enum D3D12_BLEND
{
    D3D12_BLEND_ZERO = 1,
    D3D12_BLEND_ONE = 2,
    D3D12_BLEND_SRC_COLOR = 3,
    D3D12_BLEND_INV_SRC_COLOR = 4,
    D3D12_BLEND_SRC_ALPH = 5,
    D3D12_BLEND_INV_SRC_ALPHA = 6,
    D3D12_BLEND_DEST_ALPHA = 7,
    D3D12_BLEND_INV_DEST_ALPHA = 8,
    D3D12_BLEND_DEST_COLOR = 9,
    D3D12_BLEND_INV_DEST_COLOR = 10,
    D3D12_BLEND_SRC_ALPHA_SAT = 11,
    D3D12_BLEND_BLEND_FACTOR = 14,
    D3D12_BLEND_INV_BLEND_FACTOR = 15,
    D3D12_BLEND_SRC1_COLOR = 16,
    D3D12_BLEND_INV_SRC1_COLOR = 17,
    D3D12_BLEND_SRC1_ALPHA = 18,
    D3D12_BLEND_INV_SRC1_ALPHA = 19,
} D3D12_BLEND;

typedef enum D3D12_BLEND_OP
{
    D3D12_BLEND_OP_ADD = 1,
} D3D12_BLEND_OP;

typedef enum D3D12_LOGIC_OP
{
    D3D12_LOGIC_OP_CLEAR = 0,
    D3D12_LOGIC_OP_SET = 1,
    D3D12_LOGIC_OP_COPY = 2,
    D3D12_LOGIC_OP_COPY_INVERTED = 3,
    D3D12_LOGIC_OP_NOOP = 4,
} D3D12_LOGIC_OP;

typedef enum D3D12_COLOR_WRITE_ENABLE
{
    D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
    D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
    D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
    D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
    D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED\
            | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE\
            | D3D12_COLOR_WRITE_ENABLE_ALPHA),
} D3D12_COLOR_WRITE_ENABLE;

typedef struct D3D12_RENDER_TARGET_BLEND_DESC
{
    BOOL BlendEnable;
    BOOL LogicOpEnable;
    D3D12_BLEND SrcBlend;
    D3D12_BLEND DestBlend;
    D3D12_BLEND_OP BlendOp;
    D3D12_BLEND SrcBlendAlpha;
    D3D12_BLEND DestBlendAlpha;
    D3D12_BLEND_OP BlendOpAlpha;
    D3D12_LOGIC_OP LogicOp;
    UINT8 RenderTargetWriteMask;
} D3D12_RENDER_TARGET_BLEND_DESC;

typedef struct D3D12_BLEND_DESC
{
    BOOL AlphaToCoverageEnable;
    BOOL IndependentBlendEnable;
    D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D12_BLEND_DESC;

typedef enum D3D12_FILL_MODE
{
    D3D12_FILL_MODE_WIREFRAME = 2,
    D3D12_FILL_MODE_SOLID = 3,
} D3D12_FILL_MODE;

typedef enum D3D12_CULL_MODE
{
    D3D12_CULL_MODE_NONE = 1,
    D3D12_CULL_MODE_FRONT = 2,
    D3D12_CULL_MODE_BACK = 3,
} D3D12_CULL_MODE;

typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
} D3D12_CONSERVATIVE_RASTERIZATION_MODE;

typedef struct D3D12_RASTERIZER_DESC
{
    D3D12_FILL_MODE FillMode;
    D3D12_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    INT DepthBias;
    FLOAT DepthBiasClamp;
    FLOAT SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;
    UINT ForcedSampleCount;
    D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D12_RASTERIZER_DESC;

typedef struct D3D12_SO_DECLARATION_ENTRY
{
    UINT Stream;
    const char *SemanticName;
    UINT SemanticIndex;
    BYTE StartComponent;
    BYTE ComponentCount;
    BYTE OutputSlot;
} D3D12_SO_DECLARATION_ENTRY;

typedef struct D3D12_STREAM_OUTPUT_DESC
{
    const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
    UINT NumEntries;
    const UINT *pBufferStrides;
    UINT NumStrides;
    UINT RasterizedStream;
} D3D12_STREAM_OUTPUT_DESC;

typedef enum D3D12_INPUT_CLASSIFICATION
{
    D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
    D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
} D3D12_INPUT_CLASSIFICATION;

typedef struct D3D12_INPUT_ELEMENT_DESC
{
    const char *SemanticName;
    UINT SemanticIndex;
    DXGI_FORMAT Format;
    UINT InputSlot;
    UINT AlignedByteOffset;
    D3D12_INPUT_CLASSIFICATION InputSlotClass;
    UINT InstanceDataStepRate;
} D3D12_INPUT_ELEMENT_DESC;

typedef struct D3D12_INPUT_LAYOUT_DESC
{
    const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
    UINT NumElements;
} D3D12_INPUT_LAYOUT_DESC;

typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
{
    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;

typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;

typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
{
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
    D3D12_PRIMTIIVE_TOPOLOGY_TYPE_POINT = 1,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;

typedef struct D3D12_CACHED_PIPELINE_STATE
{
    const void *pCachedBlob;
    SIZE_T CachedBlobSizeInBytes;
} D3D12_CACHED_PIPELINE_STATE;

typedef enum D3D12_PIPELINE_STATE_FLAGS
{
    D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
    D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
} D3D12_PIPELINE_STATE_FLAGS;

typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
{
    ID3D12RootSignature *pRootSignature;
    D3D12_SHADER_BYTECODE VS;
    D3D12_SHADER_BYTECODE PS;
    D3D12_SHADER_BYTECODE DS;
    D3D12_SHADER_BYTECODE HS;
    D3D12_SHADER_BYTECODE GS;
    D3D12_STREAM_OUTPUT_DESC StreamOutput;
    D3D12_BLEND_DESC BlendState;
    UINT SampleMask;
    D3D12_RASTERIZER_DESC RasterizerState;
    D3D12_DEPTH_STENCIL_DESC DepthStencilState;
    D3D12_INPUT_LAYOUT_DESC InputLayout;
    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
    D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
    UINT NumRenderTargets;
    DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
    DXGI_FORMAT DSVFormat;
    DXGI_SAMPLE_DESC SampleDesc;
    UINT NodeMask;
    D3D12_CACHED_PIPELINE_STATE CachedPSO;
    D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_GRAPHICS_PIPELINE_STATE_DESC;

typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
{
    ID3D12RootSignature *pRootSignature;
    D3D12_SHADER_BYTECODE CS;
    UINT NodeMask;
    D3D12_CACHED_PIPELINE_STATE CachedPSO;
    D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_COMPUTE_PIPELINE_STATE_DESC;

typedef enum D3D12_COMMAND_LIST_TYPE
{
    D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
    D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
    D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
    D3D12_COMMAND_LIST_TYPE_COPY = 3,
} D3D12_COMMAND_LIST_TYPE;

typedef enum D3D12_COMMAND_QUEUE_PRIORITY
{
    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
} D3D12_COMMAND_QUEUE_PRIORITY;

typedef enum D3D12_COMMAND_QUEUE_FLAGS
{
    D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
    D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
} D3D12_COMMAND_QUEUE_FLAGS;

typedef struct D3D12_COMMAND_QUEUE_DESC
{
    D3D12_COMMAND_LIST_TYPE Type;
    INT Priority;
    D3D12_COMMAND_QUEUE_FLAGS Flags;
    UINT NodeMask;
} D3D12_COMMAND_QUEUE_DESC;

typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
{
    DXGI_FORMAT Format;
    UINT8 PlaneCount;
} D3D12_FEATURE_DATA_FORMAT_INFO;

typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
{
    UINT NumFeatureLevels;
    const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
    D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
} D3D12_FEATURE_DATA_FEATURE_LEVELS;

typedef enum D3D12_FEATURE
{
    D3D12_FEATURE_D3D12_OPTIONS = 0,
    D3D12_FEATURE_ARCHITECTURE = 1,
    D3D12_FEATURE_FEATURE_LEVELS = 2,
    D3D12_FEATURE_FORMAT_SUPPORT = 3,
    D3D12_FEATURE_FORMAT_INFO = 4,
    D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5,
} D3D12_FEATURE;

typedef struct D3D12_MEMCPY_DEST
{
    void *pData;
    SIZE_T RowPitch;
    SIZE_T SlicePitch;
} D3D12_MEMCPY_DEST;

typedef struct D3D12_SUBRESOURCE_DATA
{
    const void *pData;
    LONG_PTR RowPitch;
    LONG_PTR SlicePitch;
} D3D12_SUBRESOURCE_DATA;

[uuid(C4FEC28F-7966-4E95-9F94-F431CB56C3B8), object, local, pointer_default(unique)]
interface ID3D12Object : IUnknown
{
    HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
    HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
    HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
    HRESULT SetName(const WCHAR *name);
};

[uuid(905DB94B-A00C-4140-9DF5-2B64CA9EA357), object, local, pointer_default(unique)]
interface ID3D12DeviceChild : ID3D12Object
{
    HRESULT GetDevice(REFIID riid, void **device);
};

[uuid(63EE58FB-1268-4835-86DA-F008CE62F0D6), object, local, pointer_default(unique)]
interface ID3D12Pageable : ID3D12DeviceChild
{
};

[uuid(696442BE-A72E-4059-BC79-5B5C98040FAD), object, local, pointer_default(unique)]
interface ID3D12Resource : ID3D12Pageable
{
    HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
    void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);

    D3D12_RESOURCE_DESC GetDesc();

    D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();

    HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
            const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
    HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
            UINT src_sub_resource, const D3D12_BOX *src_box);

    HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
};

[uuid(7116D91C-E7E4-47CE-B8C6-EC8168F437E5), object, local, pointer_default(unique)]
interface ID3D12CommandList : ID3D12DeviceChild
{
    D3D12_COMMAND_LIST_TYPE GetType();
};

typedef enum D3D12_TILE_COPY_FLAGS
{
    D3D12_TILE_COPY_FLAG_NONE = 0x0,
    D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
    D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
    D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
} D3D12_TILE_COPY_FLAGS;

typedef struct D3D12_INDEX_BUFFER_VIEW
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
    DXGI_FORMAT Format;
} D3D12_INDEX_BUFFER_VIEW;

typedef struct D3D12_VERTEX_BUFFER_VIEW
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
    UINT StrideInBytes;
} D3D12_VERTEX_BUFFER_VIEW;

typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT64 SizeInBytes;
    D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
} D3D12_STREAM_OUTPUT_BUFFER_VIEW;

typedef enum D3D12_CLEAR_FLAGS
{
    D3D12_CLEAR_FLAG_DEPTH = 0x1,
    D3D12_CLEAR_FLAG_STENCIL = 0x2,
} D3D12_CLEAR_FLAGS;

typedef struct D3D12_DISCARD_REGION
{
    UINT NumRects;
    const D3D12_RECT *pRects;
    UINT FirstSubresource;
    UINT NumSubresources;
} D3D12_DISCARD_REGION;

typedef enum D3D12_QUERY_TYPE
{
    D3D12_QUERY_TYPE_OCCLUSSION = 0,
    D3D12_QUERY_TYPE_BINARY_OCCLUSSION = 1,
    D3D12_QUERY_TYPE_TIMESTAMP = 2,
    D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
} D3D12_QUERY_TYPE;

typedef enum D3D12_PREDICATION_OP
{
    D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
    D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
} D3D12_PREDICATION_OP;

[uuid(8EFB471D-616C-4F49-90F7-127BB763FA51), object, local, pointer_default(unique)]
interface ID3D12DescriptorHeap : ID3D12Pageable
{
    D3D12_DESCRIPTOR_HEAP_DESC GetDesc();

    D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
    D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
};

[uuid(5B160D0F-AC1B-4185-8BA8-B3AE42A5A455), object, local, pointer_default(unique)]
interface ID3D12GraphicsCommandList : ID3D12CommandList
{
    HRESULT Close();

    HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);

    HRESULT ClearState(ID3D12PipelineState *pipeline_state);

    void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
            UINT start_vertex_location, UINT start_instance_location);
    void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
            UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);

    void Dispatch(UINT x, UINT u, UINT z);

    void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
            ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
    void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
            UINT dst_x, UINT dst_y, UINT dst_z,
            const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
    void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);

    void CopyTiles(ID3D12Resource *tiled_resource,
            const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
            const D3D12_TILE_REGION_SIZE *tile_region_size,
            ID3D12Resource *buffer,
            UINT64 buffer_offset,
            D3D12_TILE_COPY_FLAGS flags);

    void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
            ID3D12Resource *src_resource, UINT src_sub_resource,
            DXGI_FORMAT format);

    void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);

    void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
    void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);

    void OMSetBlendFactor(const FLOAT blend_factor[4]);
    void OMSetStencilRef(UINT stencil_ref);

    void SetPipelineState(ID3D12PipelineState *pipeline_state);

    void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);

    void ExecuteBundle(ID3D12GraphicsCommandList *command_list);

    void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);

    void SetComputeRootSignature(ID3D12RootSignature *root_signature);
    void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);

    void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
    void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);

    void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
    void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);

    void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
            UINT dst_offset);
    void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
            UINT dst_offset);

    void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
    void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);

    void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
    void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);

    void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
    void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);

    void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
    void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);

    void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);

    void OMSetRenderTargets(UINT render_target_descriptor_count,
            const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
            BOOL single_descriptor_handle,
            const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);

    void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
            FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
    void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
            UINT rect_count, const D3D12_RECT *rects);
    void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
            D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
            ID3D12Resource *resource,
            UINT rect_count, const D3D12_RECT *rects);

    void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);

    void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
    void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
    void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
            UINT start_index, UINT query_count,
            ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);

    void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
            D3D12_PREDICATION_OP operation);

    void SetMarker(UINT metadata, const void *data, UINT size);
    void BeginEvent(UINT metadata, const void *data, UINT size);
    void EndEvent();

    void ExecuteIndirect(ID3D12CommandSignature *command_signature,
            UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
            ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
};

typedef enum D3D12_TILE_RANGE_FLAGS
{
    D3D12_TILE_RANGE_FLAG_NONE = 0x0,
    D3D12_TILE_RANGE_FLAG_NULL = 0x1,
    D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
    D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
} D3D12_TILE_RANGE_FLAGS;

typedef enum D3D12_TILE_MAPPING_FLAGS
{
    D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
    D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
} D3D12_TILE_MAPPING_FLAGS;

[uuid(0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED), object, local, pointer_default(unique)]
interface ID3D12CommandQueue : ID3D12Pageable
{
    void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
            const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
            const D3D12_TILE_REGION_SIZE *region_sizes,
            UINT range_count,
            const D3D12_TILE_RANGE_FLAGS *range_flags,
            UINT *heap_range_offsets,
            UINT *range_tile_counts,
            D3D12_TILE_MAPPING_FLAGS flags);

    void CopyTileMappings(ID3D12Resource *dst_resource,
            const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
            ID3D12Resource *src_resource,
            const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
            const D3D12_TILE_REGION_SIZE *region_size,
            D3D12_TILE_MAPPING_FLAGS flags);

    void ExecuteCommandLists(UINT command_list_count,
            ID3D12CommandList * const * command_lists);

    void SetMarker(UINT metadata, const void *data, UINT size);
    void BeginEvent(UINT metadata, const void *data, UINT size);
    void EndEvent();

    HRESULT Signal(ID3D12Fence *fence, UINT64 value);
    HRESULT Wait(ID3D12Fence *fence, UINT64 value);

    HRESULT GetTimestampFrequency(UINT64 *frequency);
    HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);

    D3D12_COMMAND_QUEUE_DESC GetDesc();
};

typedef enum D3D12_FENCE_FLAGS
{
    D3D12_FENCE_FLAG_NONE = 0x0,
    D3D12_FENCE_FLAG_SHARED = 0x1,
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
} D3D12_FENCE_FLAGS;

typedef enum D3D12_QUERY_HEAP_TYPE
{
    D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
    D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
    D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
    D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
} D3D12_QUERY_HEAP_TYPE;

typedef struct D3D12_QUERY_HEAP_DESC
{
    D3D12_QUERY_HEAP_TYPE Type;
    UINT Count;
    UINT NodeMask;
} D3D12_QUERY_HEAP_DESC;

typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
{
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
} D3D12_INDIRECT_ARGUMENT_TYPE;

typedef struct D3D12_INDIRECT_ARGUMENT_DESC
{
    D3D12_INDIRECT_ARGUMENT_TYPE Type;
    union
    {
        struct
        {
            UINT Slot;
        } VertexBuffer;
        struct
        {
            UINT RootParameterIndex;
            UINT DestOffsetIn32BitValues;
            UINT Num32BitValuesToSet;
        } Constant;
        struct
        {
            UINT RootParameterIndex;
        } ConstantBufferView;
        struct
        {
            UINT RootParameterIndex;
        } ShaderResourceView;
        struct
        {
            UINT RootParameterIndex;
        } UnorderedAccessView;
    };
} D3D12_INDIRECT_ARGUMENT_DESC;

typedef struct D3D12_COMMAND_SIGNATURE_DESC
{
    UINT ByteStride;
    UINT NumArgumentDescs;
    const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
    UINT NodeMask;
} D3D12_COMMAND_SIGNATURE_DESC;

[uuid(C54A6B66-72DF-4EE8-8BE5-A946A1429214), object, local, pointer_default(unique)]
interface ID3D12RootSignature : ID3D12DeviceChild
{
}

[uuid(765A30F3-F624-4C6F-A828-ACE948622445), object, local, pointer_default(unique)]
interface ID3D12PipelineState : ID3D12Pageable
{
    HRESULT GetCachedBlob(ID3DBlob **blob);
};

[uuid(0A753DCF-C4D8-4B91-ADF6-BE5A60D95A76), object, local, pointer_default(unique)]
interface ID3D12Fence : ID3D12Pageable
{
    UINT64 GetCompletedValue();
    HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
    HRESULT Signal(UINT64 value);
};

[uuid(6102DEE4-AF59-4B09-B999-B44D73F09B24), object, local, pointer_default(unique)]
interface ID3D12CommandAllocator : ID3D12Pageable
{
    HRESULT Reset();
};

[uuid(189819F1-1DB6-4B57-BE54-1821339B85F7), object, local, pointer_default(unique)]
interface ID3D12Device : ID3D12Object
{
    UINT GetNodeCount();

    HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
            REFIID riid, void **command_queue);
    HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
            REFIID riid, void **command_allocator);
    HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
            REFIID riid, void **pipeline_state);
    HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
            REFIID riid, void **pipeline_state);
    HRESULT CreateCommandList(UINT node_mask,
            D3D12_COMMAND_LIST_TYPE type,
            ID3D12CommandAllocator *command_allocator,
            ID3D12PipelineState *initial_pipeline_state,
            REFIID riid, void **command_list);

    HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
            void *feature_data, UINT feature_data_size);

    HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
            REFIID riid, void **descriptor_heap);
    UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);

    HRESULT CreateRootSignature(UINT node_mask,
            const void *bytecode, SIZE_T bytecode_length,
            REFIID riid, void **root_signature);

    void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
    void CreateShaderResourceView(ID3D12Resource *resource,
            const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
    void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
            const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
    void CreateRenderTargetView(ID3D12Resource *resource,
            const D3D12_RENDER_TARGET_VIEW_DESC *desc,
            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
    void CreateDepthStencilView(ID3D12Resource *resource,
            const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
    void CreateSampler(const D3D12_SAMPLER_DESC *desc,
            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);

    void CopyDescriptors(UINT dst_descriptor_range_count,
            const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
            const UINT *dst_descriptor_range_sizes,
            UINT src_descriptor_range_count,
            const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
            const UINT *src_descriptor_range_sizes,
            D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
    void CopyDescriptorsSimple(UINT descriptor_count,
            const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
            const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
            D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);

    D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
            UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);

    D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
            D3D12_HEAP_TYPE heap_type);

    HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
            const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
            const D3D12_CLEAR_VALUE *optimized_clear_value,
            REFIID riid, void **resource);

    HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);

    HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
            const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
            const D3D12_CLEAR_VALUE *optimized_clear_value,
            REFIID riid, void **resource);
    HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
            const D3D12_CLEAR_VALUE *optimized_clear_value,
            REFIID riid, void **resource);

    HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
            const SECURITY_ATTRIBUTES *attributes, DWORD access,
            const WCHAR *name, HANDLE *handle);
    HRESULT OpenSharedHandle(HANDLE handle,
            REFIID riid, void **object);
    HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);

    HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
    HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);

    HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);

    HRESULT GetDeviceRemovedReason();

    void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
            UINT first_sub_resource,
            UINT sub_resource_count,
            UINT64 base_offset,
            D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
            UINT *row_count,
            UINT64 *row_size,
            UINT64 *total_bytes);

    HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
            REFIID riid, void **heap);

    HRESULT SetStablePowerState(BOOL enable);

    HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
            ID3D12RootSignature *root_signature,
            REFIID riid, void **command_signature);

    void GetResourceTiling(ID3D12Resource *resource,
            UINT *total_tile_count,
            D3D12_PACKED_MIP_INFO *packed_mip_info,
            D3D12_TILE_SHAPE *standard_tile_shape,
            UINT *sub_resource_tiling_count,
            UINT first_sub_resource_tiling,
            D3D12_SUBRESOURCE_TILING *sub_resource_tilings);

    LUID GetAdapterLuid();
};

[uuid(344488B7-6846-474B-B989-F027448245E0), object, local, pointer_default(unique)]
interface ID3D12Debug : IUnknown
{
    void EnableDebugLayer();
};

cpp_quote("HRESULT WINAPI D3D12SerializeRootSignature(")
cpp_quote("const D3D12_ROOT_SIGNATURE_DESC *root_signature,")
cpp_quote("D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);")

cpp_quote("HRESULT WINAPI D3D12SerializeVersionedRootSignature(")
cpp_quote("const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature,")
cpp_quote("ID3DBlob **blob, ID3DBlob **error_blob);")

cpp_quote("HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,")
cpp_quote("D3D_FEATURE_LEVEL minimum_feature_level,")
cpp_quote("REFIID riid, void **device);")

cpp_quote("HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void **debug);")