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Józef Kucia
authored
In Direct3D12, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is always used for buffers. We could try to use a lower alignment when supported by the Vulkan implementation, but there is no way to get buffer memory requirements without creating a buffer in Vulkan. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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