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Created with Raphaël 2.2.023Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875431Mar242322211817149872128Feb2524232117149874231Jan28272624212019181413107616Dec1524Nov2219171098118Oct15131211865128Sep272320171598131Aug27vkd3d-shader/hlsl: Properly check argument count in Sample method.vkd3d-shader/hlsl: Use proper dimensions on gather methods offset parameter.vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.vkd3d-shader/hlsl: Parse the SampleLevel method.vkd3d-shader/hlsl: Support initialization of implicit size arrays.vkd3d-shader/hlsl: Set objects' register size back to 0.vkd3d-shader/hlsl: Check for non-static object references.vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.vkd3d-shader/hlsl: Print halfs in dump_ir_constant().vkd3d-shader/hlsl: Skip implicit conversion if types are equal.vkd3d-shader/hlsl: Set component count for objects to 1.tests: Test object references.vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image.vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.vkd3d-shader/hlsl: Replace register offsets with index paths in input/output copies.vkd3d-shader/hlsl: Add input and output variables using the same function.vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.vkd3d-shader/hlsl: Introduce hlsl_new_store_index().vkd3d-shader/hlsl: Introduce hlsl_new_store_component().vkd3d-shader/hlsl: Print index paths in dump_deref().vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.include: Add list_move_after() and list_move_before().vkd3d-shader/hlsl: Unify type minor/major size functions.vkd3d-shader/hlsl: Introduce add_load_index().vkd3d-shader/hlsl: Introduce add_load_component().vkd3d: Do not store the latch bit in an object that could be overwritten.vkd3d: Send typed UAV unknown format read support info to vkd3d-shader.vkd3d: Check specific formats for typed UAV load feature support.vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.tests: Test float4 UAV buffer load/store.vkd3d: Remove unused field fence_destruction_cond.vkd3d: Unlock fence worker mutex before exiting.vkd3d-shader: Initialize counter_var_info unconditionally.vkd3d: Delay unlocking the fence until after the blocked command queue op is written.vkd3d: Delay adding a command queue to the blocked list until after the op is written.vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.
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