Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Graph
f4cfebcd7e71192fcada2118d37999c7748a053f
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
13
Sep
12
5
30
Aug
29
27
23
21
20
16
14
20
Jul
19
18
3
27
Jun
26
11
6
29
May
24
23
26
Apr
25
19
16
13
11
3
30
Mar
28
15
Feb
13
9
8
6
5
2
26
Jan
24
23
19
18
16
15
12
11
9
15
Dec
14
12
11
1
Nov
31
Oct
30
26
25
24
20
18
12
10
6
5
4
26
Sep
22
21
20
19
18
14
12
11
8
7
5
4
1
31
Aug
30
29
28
25
24
23
22
21
18
17
16
15
11
9
8
7
4
3
2
1
28
Jul
tests: Add missing resource barrier to test_texture().
vkd3d: Partially implement clears for texture UAVs.
vkd3d: Fix leaks if d3d12_device_init_pipeline_cache() fails.
tests: Add test for ld instruction with texel offsets.
vkd3d-shader: Implement texel offset for sample instructions.
vkd3d-shader: Implement texel offsets for ld instructions.
vkd3d-shader: Add support for more interpolation modifiers.
vkd3d: Implement simple pipeline cache.
vkd3d: Simplify d3d12_device_init().
vkd3d: Reset command list state in d3d12_command_list_Reset().
vkd3d: Fix initial pipeline state.
vkd3d: Set pointer to NULL if heap creation fails.
vkd3d: Set pointer to NULL if committed resource creation fails.
vkd3d: Factor out d3d12_command_list_create_graphics_pipeline().
vkd3d: Reuse descriptor pools.
vkd3d: Use bigger descriptor pools.
vkd3d: Factor out d3d12_resource_init().
vkd3d: Pass VkImage to vkd3d_allocate_image_memory().
tests: Add test for combined clip and cull distances.
tests: Add test for clip distance.
vkd3d-shader: Correctly handle multiple clip/cull distance output registers.
vkd3d-shader: Implement cull distances.
vkd3d-shader: Implement clip distances.
vkd3d-shader: Add get_type_id() helper functions.
vkd3d: Return bool from vkd3d_create_texture_view().
vkd3d: Create vkd3d_views in vkd3d_create_buffer_view().
vkd3d: Use vkd3d_create_vk_buffer_view() to create counter resource views.
vkd3d: Export vkd3d_get_dxgi_format() function.
vkd3d: Add few more formats.
vkd3d: Create vkd3d_views in vkd3d_create_texture_view().
tests: Add test for clearing 3D textures.
vkd3d: Add support for 2D array texture views.
vkd3d: Add support for 3D texture views.
vkd3d: Add support for default 3D texture views.
vkd3d: Add support for default 1D texture views.
vkd3d: Introduce vkd3d_texture_view_desc structure.
vkd3d-shader: Downgrade FIXME() about unhandled instruction modifiers to WARN().
tests: Implement readback for 3D textures.
vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().
vkd3d: Add FIXME() for ignored SampleDesc.
Loading