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Created with Raphaël 2.2.018Oct11852128Sep2624141312530Aug2927232120161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec1412111Nov31Oct302625242018121065426Sep22212019181412118754131Aug302928252423222118171615119vkd3d-shader: Add support for OpenGL atomic counters.vkd3d-shader: Translate sample_b instructions.vkd3d-shader: Translate sample_d instructions.vkd3d: Add asserts() for root descriptor indices.vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.vkd3d-shader: Constify vkd3d_dxbc_compiler pointers.vkd3d: Remove "unhandled next" warnings.vkd3d-shader: Add OpenGL SPIR-V target environment.vkd3d-shader: Recognize enableMinimumPrecision global flag.vkd3d: Avoid using VkCopyDescriptorSet.vkd3d: Avoid copying root descriptors.vkd3d: Prepare descriptors once for all descriptor tables.vkd3d: Simplify d3d12_command_list_set_root_descriptor().vkd3d: Simplify d3d12_command_list_set_root_cbv().tests: Add test for creating tons of command queues.vkd3d: Fix race condition while dumping DXBC shaders.vkd3d: Implement D3D12_FEATURE_SHADER_MODEL.tests: Clear RTV outside pipeline statistics query.vkd3d: Ignore D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.vkd3d: Downgrade FIXME() in d3d12_command_list_IASetIndexBuffer().vkd3d-shader: Implement SV_SampleIndex.Release 1.1.vkd3d-1.1vkd3d-1.1build: Bump libtool version numbers for shared libraries.vkd3d-shader: Bump SPIR-V generator version.vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.tests: Fix unsupported formats tests on WARP.tests: Add simple test for creating placed resources.vkd3d: Allocate memory for resource if heap memory cannot be used.tests: Add tests for atomic_iadd on TGSM.vkd3d: Fix potential memory leak in vkd3d_create_vk_device().vkd3d: Add requirements for maxPerStageDescriptorUniformBuffers.include: Synchronize d3d12.idl with Wine.tests: Add test for blend factor.vkd3d: Implement d3d12_command_list_OMSetBlendFactor().tests: Add test for clearing 2D array DSVs.vkd3d: Fix 2D array depth stencil views.vkd3d-shader: Use TRACE() for skipped DXBC chunks.tests: Add test for initial pipeline state.tests: Add test for gather4_c shader instructions.vkd3d-shader: Translate gather4_po_c instructions.
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