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wine
vkd3d
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ee8eb9b4e4f40041240e5531c4684b7ae0c0fcb9
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2
master
default
protected
vkd3d-1.7.x
protected
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18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
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Created with Raphaël 2.2.0
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vkd3d-shader: Add support for OpenGL atomic counters.
vkd3d-shader: Translate sample_b instructions.
vkd3d-shader: Translate sample_d instructions.
vkd3d: Add asserts() for root descriptor indices.
vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.
vkd3d-shader: Constify vkd3d_dxbc_compiler pointers.
vkd3d: Remove "unhandled next" warnings.
vkd3d-shader: Add OpenGL SPIR-V target environment.
vkd3d-shader: Recognize enableMinimumPrecision global flag.
vkd3d: Avoid using VkCopyDescriptorSet.
vkd3d: Avoid copying root descriptors.
vkd3d: Prepare descriptors once for all descriptor tables.
vkd3d: Simplify d3d12_command_list_set_root_descriptor().
vkd3d: Simplify d3d12_command_list_set_root_cbv().
tests: Add test for creating tons of command queues.
vkd3d: Fix race condition while dumping DXBC shaders.
vkd3d: Implement D3D12_FEATURE_SHADER_MODEL.
tests: Clear RTV outside pipeline statistics query.
vkd3d: Ignore D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
vkd3d: Downgrade FIXME() in d3d12_command_list_IASetIndexBuffer().
vkd3d-shader: Implement SV_SampleIndex.
Release 1.1.
vkd3d-1.1
vkd3d-1.1
build: Bump libtool version numbers for shared libraries.
vkd3d-shader: Bump SPIR-V generator version.
vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.
tests: Fix unsupported formats tests on WARP.
tests: Add simple test for creating placed resources.
vkd3d: Allocate memory for resource if heap memory cannot be used.
tests: Add tests for atomic_iadd on TGSM.
vkd3d: Fix potential memory leak in vkd3d_create_vk_device().
vkd3d: Add requirements for maxPerStageDescriptorUniformBuffers.
include: Synchronize d3d12.idl with Wine.
tests: Add test for blend factor.
vkd3d: Implement d3d12_command_list_OMSetBlendFactor().
tests: Add test for clearing 2D array DSVs.
vkd3d: Fix 2D array depth stencil views.
vkd3d-shader: Use TRACE() for skipped DXBC chunks.
tests: Add test for initial pipeline state.
tests: Add test for gather4_c shader instructions.
vkd3d-shader: Translate gather4_po_c instructions.
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