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Created with Raphaël 2.2.031Aug30292825242322211817161511987432128Jul2726252421201918171413121110629Jun282726232221201916151228May5Mar21Nov13109328Oct252420191713121110demos: Create windows on the correct XCB screen.libs/vkd3d: Add support for OffsetInDescriptorsFromTableStart.libs/vkd3d: Fix width and height for DSV descriptors.libs/vkd3d: Fix width and height for RTV descriptors.libs/vkd3d: Fix texture region copying for miplevels other than 0.libs/vkd3d: Copy single layer for array textures in d3d12_command_list_CopyTextureRegion().libs/vkd3d: Do not use PlaneSlice as layer index.libs/vkd3d: Use VK_PIPELINE_BIND_POINT_RANGE_SIZE.tests: Make test_query_occlusion() more strict.tests: Check that PS was invoked at least once for each pixel.tests: Do not memcpy() pipeline statistics in test_query_pipeline_statistics().libs/vkd3d-shader: Factor out vkd3d_spirv_build_image_instruction() function.libs/vkd3d: Use d3d12_resource_is_buffer() in d3d12_command_list_ResolveQueryData().libs/vkd3d: Introduce d3d12_resource_is_texture() helper function.libs/vkd3d: Support D3D12_FEATURE_D3D12_OPTIONS in d3d12_device_CheckFeatureSupport().libs/vkd3d: Explicitly initialise the queue timestamp bits variables in vkd3d_create_vk_device().tests: Fix resource state transition in test_texture_copy_region().tests: Recognize readback buffers in get_buffer_readback_with_command_list().libs/vkd3d: Implement d3d12_resource_GetHeapProperties().tests: Add offset parameter to update_buffer_data().tests: Add test for texture to texture region copies.libs/vkd3d: Implement CopyTextureRegion() for texture to texture.libs/vkd3d: Implement d3d12_device_CopyDescriptorsSimple().libs/vkd3d-shader: Implement ld_{raw, structured} for UAVs.libs/vkd3d-shader: Translate discard instructions.libs/vkd3d-shader: Implement sample_l.libs/vkd3d-shader: Implement sample_c_lz.libs/vkd3d: Support both native and Win32 wchar_t.libs/vkd3d: Fail in GetTimestampFrequency() for queues without timestamp support.libs/vkd3d: Cache the number of valid bits in queue timestamp queries.libs/vkd3d: Reset the queries before use.tests: Add a test for occlusion queries.libs/vkd3d: Add a FIXME for binary occlusion queries.libs/vkd3d: Set VK_QUERY_CONTROL_PRECISE_BIT for occlusion queries.libs/vkd3d: Use switch instead of multiple ifs in vk_write_descriptor_set_from_d3d12_desc().libs/vkd3d: Merge if statements in vk_write_descriptor_set_from_d3d12_desc().libs/vkd3d: Add FIXME() for ignored max command count.tests: Use create_default_buffer() helper in test_execute_indirect().libs/vkd3d: Simplify d3d12_command_list_ResolveQueryData().libs/vkd3d: Simplify d3d12_command_list_EndQuery().
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