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Created with Raphaël 2.2.024Jul201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Feb2723222120151413987231Jan2625241913117Dec21Nov1810vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().vkd3d-compiler: Add CLI option to specify default matrix packing order.tests: Add some tests for matrix packing compiler options.tests: Add test file syntax to specify compiler options.vkd3d-shader: Add compiler option to specify matrix majority.vkd3d: Add a pending execution count to struct d3d12_command_signature.tests: Test releasing the command signature immediately after use.vkd3d: Store the command buffer in the allocator upon creation.vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.vkd3d-shader/dxil: Emit undefined constants.vkd3d-shader/spirv: Introduce an undefined register type.vkd3d-shader/dxil: Emit the shader instructions.vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.vkd3d-shader/spirv: Emit variables for flat constant buffers.vkd3d-shader/ir: Normalise sm1-style constants.vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.vkd3d-shader/d3dbc: Scan descriptors for constant register sets.include: Define an API for d3dbc constants.tests: Add a test for side effects of ternary operator.vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.tests: Add lowering combined samplers tests.
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