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e5ec4317842aae527b71735723c48d524f484dcc
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vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().
vkd3d-compiler: Add CLI option to specify default matrix packing order.
tests: Add some tests for matrix packing compiler options.
tests: Add test file syntax to specify compiler options.
vkd3d-shader: Add compiler option to specify matrix majority.
vkd3d: Add a pending execution count to struct d3d12_command_signature.
tests: Test releasing the command signature immediately after use.
vkd3d: Store the command buffer in the allocator upon creation.
vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().
vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.
vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.
tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.
vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
vkd3d-shader/dxil: Emit undefined constants.
vkd3d-shader/spirv: Introduce an undefined register type.
vkd3d-shader/dxil: Emit the shader instructions.
vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.
vkd3d-shader/spirv: Emit variables for flat constant buffers.
vkd3d-shader/ir: Normalise sm1-style constants.
vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
include: Define an API for d3dbc constants.
tests: Add a test for side effects of ternary operator.
vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().
vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
tests: Add lowering combined samplers tests.
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