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Created with Raphaël 2.2.08Mar765426Feb22212019151413976129Jan25242322181715119843214Dec13121176429Nov2823222120151413vkd3d: Implement CreateCommittedResource2().vkd3d: Implement GetResourceAllocationInfo2().tests/d3d12: Add tests for GetCopyableFootprints1().tests/d3d12: Add tests for CreatePlacedResource1().tests/d3d12: Add tests for CreateCommittedResource2().tests/d3d12: Add tests for GetResourceAllocationInfo2().vkd3d: Add ID3D12Device8 interface stubs.vkd3d-shader: Refactor common code for vkd3d_shader_compile().vkd3d-shader: Refactor common code for vkd3d_shader_scan().vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().vkd3d-shader/ir: Keep loops contiguous in the topological sort.vkd3d-shader/ir: Dump the topological order of the control flow graph.vkd3d-shader/ir: Topologically sort the control flow graph.vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.vkd3d-shader/hlsl: Allow modifiers on buffer declarations.tests: Get detailed information on failing tests.tests: Copy autotool's testsuite driver script.vkd3d-shader/hlsl: Add determinant() function.vkd3d-shader/ir: Sort each loop by block label.vkd3d-shader/ir: Dump the loops in the control flow graph.vkd3d-shader/ir: Keep track of loops by header block.vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg.vkd3d-shader/ir: Compute the loops in the control flow graph.vkd3d-shader/ir: Introduce a helper to express block domination.vkd3d-shader/ir: Add a debug buffer to struct vsir_cfg.vkd3d-shader/ir: Properly handle function-local indexable temps when flattening control flow.tests: Test emitting the signature.vkd3d-compiler: Add an option to emit the signature when disassembling.vkd3d-shader/d3d-asm: Support emitting the shader signature.vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function.vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.tests: Add some tests for shader object type names.vkd3d-shader/fx: Make sure to set error message for unimplemented cases.vkd3d-shader/fx: Reject fx_2_0 output without techniques.vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
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