Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
de9725b6bab56660439774a110fdf44a1882ff97
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
8
Mar
7
6
5
4
26
Feb
22
21
20
19
15
14
13
9
7
6
1
29
Jan
25
24
23
22
18
17
15
11
9
8
4
3
2
14
Dec
13
12
11
7
6
4
29
Nov
28
23
22
21
20
15
14
13
vkd3d: Implement CreateCommittedResource2().
vkd3d: Implement GetResourceAllocationInfo2().
tests/d3d12: Add tests for GetCopyableFootprints1().
tests/d3d12: Add tests for CreatePlacedResource1().
tests/d3d12: Add tests for CreateCommittedResource2().
tests/d3d12: Add tests for GetResourceAllocationInfo2().
vkd3d: Add ID3D12Device8 interface stubs.
vkd3d-shader: Refactor common code for vkd3d_shader_compile().
vkd3d-shader: Refactor common code for vkd3d_shader_scan().
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
vkd3d-shader/ir: Keep loops contiguous in the topological sort.
vkd3d-shader/ir: Dump the topological order of the control flow graph.
vkd3d-shader/ir: Topologically sort the control flow graph.
vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
tests: Get detailed information on failing tests.
tests: Copy autotool's testsuite driver script.
vkd3d-shader/hlsl: Add determinant() function.
vkd3d-shader/ir: Sort each loop by block label.
vkd3d-shader/ir: Dump the loops in the control flow graph.
vkd3d-shader/ir: Keep track of loops by header block.
vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg.
vkd3d-shader/ir: Compute the loops in the control flow graph.
vkd3d-shader/ir: Introduce a helper to express block domination.
vkd3d-shader/ir: Add a debug buffer to struct vsir_cfg.
vkd3d-shader/ir: Properly handle function-local indexable temps when flattening control flow.
tests: Test emitting the signature.
vkd3d-compiler: Add an option to emit the signature when disassembling.
vkd3d-shader/d3d-asm: Support emitting the shader signature.
vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function.
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
tests: Add some tests for shader object type names.
vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
Loading