Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
Created with Raphaël 2.2.019Jul87228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov25191513731Oct2722184124Sep1312Aug6231Jul528Jun252118vkd3d-shader: Enable Float64 capability if flagged in DXBC.tests: Add tests for shader double-precision floating point instructions.vkd3d-shader: Trace SM5.1 descriptor register ranges.vkd3d-shader: Normalise descriptor register indices to shader model 5.1.tests: Add shader tests for dynamically indexed unbounded resource arrays.vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.tests: Add test for texture placement with a 64kb alignment.vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw resources.vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw UAVs.vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for samplers.vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for constant buffers.vkd3d-shader: Introduce shader_sm4_set_descriptor_register_range().vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_shader_scan_add_descriptor().vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_binding().vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg().vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_info().vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_image_type_id().vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_combined_sampler_declarations().vkd3d-shader: Allocate constant buffers.vkd3d-shader: Calculate register size for SM4.vkd3d-shader: Factor out register size calculation.vkd3d-shader: Apply type modifiers recursively when cloning a type.vkd3d-shader: Allow declarations to specify type modifiers redundant with the type.vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_sampler_data.vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_resource_data.vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.vkd3d-shader: Introduce struct vkd3d_shader_register_range.tests: Add offset tests to test_uav_counters().vkd3d: Remove fixme for UAV counter offsets.vkd3d-shader: Track register size in components.vkd3d-shader: Keep track of the buffer in which a variable was defined.vkd3d-shader: Parse buffer declarations.vkd3d-shader: Get rid of HLSL_IR_SEQUENCE.vkd3d-shader: Rename the "regnum" field of struct hlsl_reg_reservation to "index".vkd3d-shader: Zero-initialize constant definitions.vkd3d-shader: Store the hlsl_reg_reservation struct directly.
Loading