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vkd3d
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db8ab36464cf3a2e8ba53573face2a18c963bfc5
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vkd3d-1.7.x
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vkd3d-1.15
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20 results
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Created with Raphaël 2.2.0
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vkd3d-shader: Enable Float64 capability if flagged in DXBC.
tests: Add tests for shader double-precision floating point instructions.
vkd3d-shader: Trace SM5.1 descriptor register ranges.
vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
tests: Add shader tests for dynamically indexed unbounded resource arrays.
vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.
tests: Add test for texture placement with a 64kb alignment.
vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw resources.
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw UAVs.
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for samplers.
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for constant buffers.
vkd3d-shader: Introduce shader_sm4_set_descriptor_register_range().
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_shader_scan_add_descriptor().
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_binding().
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg().
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_info().
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_image_type_id().
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_combined_sampler_declarations().
vkd3d-shader: Allocate constant buffers.
vkd3d-shader: Calculate register size for SM4.
vkd3d-shader: Factor out register size calculation.
vkd3d-shader: Apply type modifiers recursively when cloning a type.
vkd3d-shader: Allow declarations to specify type modifiers redundant with the type.
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_sampler_data.
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_resource_data.
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.
vkd3d-shader: Introduce struct vkd3d_shader_register_range.
tests: Add offset tests to test_uav_counters().
vkd3d: Remove fixme for UAV counter offsets.
vkd3d-shader: Track register size in components.
vkd3d-shader: Keep track of the buffer in which a variable was defined.
vkd3d-shader: Parse buffer declarations.
vkd3d-shader: Get rid of HLSL_IR_SEQUENCE.
vkd3d-shader: Rename the "regnum" field of struct hlsl_reg_reservation to "index".
vkd3d-shader: Zero-initialize constant definitions.
vkd3d-shader: Store the hlsl_reg_reservation struct directly.
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