Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Graph
d93ce28995c149faab90b2930679fa9ccb0347b4
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
18
Apr
13
12
10
6
5
4
3
24
Mar
20
15
13
10
9
8
28
Feb
27
23
22
21
20
15
14
13
9
8
7
2
31
Jan
26
25
24
19
13
11
7
Dec
21
Nov
18
10
8
31
Oct
26
25
19
17
12
10
28
Sep
27
21
19
23
Aug
15
10
9
8
25
Jul
20
18
5
28
Jun
27
22
21
10
9
8
7
31
May
13
12
4
2
27
Apr
26
25
20
15
12
11
8
7
5
4
31
Mar
24
23
22
21
18
17
14
9
8
7
2
vkd3d-shader/hlsl: Do not write DCL instructions for ps_1_* shaders.
vkd3d-shader/hlsl: Map ps_1_* color and texcoord semantics to registers.
vkd3d-shader/hlsl: Sort only uniforms by name in the sm1 backend.
vkd3d-shader/hlsl: Evaluate index before array.
vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().
vkd3d-shader/hlsl: Remove add_load_index().
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
vkd3d-shader/hlsl: Introduce hlsl_ir_index.
tests: Test indexing of non-loads.
tests: Test side effects on indexes.
tests: Test matrix indexing on the lhs.
tests: Test multiple calls to the same function in initializers.
vkd3d-shader/hlsl: Fix numeric offset of object fields.
tests: Test numeric offsets with object fields.
tests: Add a test for SV_IsFrontFace.
tests: Disable culling in shader runners.
vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic.
vkd3d-shader/hlsl: Support log() intrinsic.
vkd3d-shader/hlsl: Support log10() intrinsic.
vkd3d-shader/hlsl: Support log2() intrinsic.
vkd3d-shader/hlsl: Write 'log' instruction for SM1.
vkd3d-shader/sm4: Get rid of shader_sm4_is_end().
vkd3d-shader/sm4: Pass a vkd3d_shader_sm4_parser structure to shader_sm4_read_instruction().
vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_is_end().
vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_read_instruction().
vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
vkd3d-shader: Get rid of the "instruction_idx" field from struct vkd3d_shader_parser.
vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.
tests: Add a test for readback map stability.
vkd3d: Persistently map host-visible heaps on creation.
vkd3d-shader/hlsl: Always align section sizes.
vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
vkd3d-common: Make some global string variables const.
vkd3d-shader/hlsl: Make a string array const.
vkd3d-shader: Factor out vkd3d_shader_parser_compile().
vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().
vkd3d-shader/spirv: Move spirv_compiler_destroy() to avoid forward declarations.
vkd3d-shader/spirv: Introduce a spirv_compile() helper.
Loading