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Created with Raphaël 2.2.018Apr131210654324Mar201513109828Feb2723222120151413987231Jan2625241913117Dec21Nov1810831Oct26251917121028Sep27211923Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875431Mar242322211817149872vkd3d-shader/hlsl: Do not write DCL instructions for ps_1_* shaders.vkd3d-shader/hlsl: Map ps_1_* color and texcoord semantics to registers.vkd3d-shader/hlsl: Sort only uniforms by name in the sm1 backend.vkd3d-shader/hlsl: Evaluate index before array.vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().vkd3d-shader/hlsl: Remove add_load_index().vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.vkd3d-shader/hlsl: Introduce hlsl_ir_index.tests: Test indexing of non-loads.tests: Test side effects on indexes.tests: Test matrix indexing on the lhs.tests: Test multiple calls to the same function in initializers.vkd3d-shader/hlsl: Fix numeric offset of object fields.tests: Test numeric offsets with object fields.tests: Add a test for SV_IsFrontFace.tests: Disable culling in shader runners.vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic.vkd3d-shader/hlsl: Support log() intrinsic.vkd3d-shader/hlsl: Support log10() intrinsic.vkd3d-shader/hlsl: Support log2() intrinsic.vkd3d-shader/hlsl: Write 'log' instruction for SM1.vkd3d-shader/sm4: Get rid of shader_sm4_is_end().vkd3d-shader/sm4: Pass a vkd3d_shader_sm4_parser structure to shader_sm4_read_instruction().vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_is_end().vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_read_instruction().vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.vkd3d-shader: Get rid of the "instruction_idx" field from struct vkd3d_shader_parser.vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.tests: Add a test for readback map stability.vkd3d: Persistently map host-visible heaps on creation.vkd3d-shader/hlsl: Always align section sizes.vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.vkd3d-common: Make some global string variables const.vkd3d-shader/hlsl: Make a string array const.vkd3d-shader: Factor out vkd3d_shader_parser_compile().vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().vkd3d-shader/spirv: Move spirv_compiler_destroy() to avoid forward declarations.vkd3d-shader/spirv: Introduce a spirv_compile() helper.
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