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vkd3d
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d8414302e89b43a60a40386a565459d62da4377d
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vkd3d-1.7.x
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vkd3d-shader/hlsl: Run constant passes in a separate function.
tests: Test default values for constant buffer variables.
tests: Test default values for uniform variables.
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
tests/hlsl: Add a test for SV_ClipDistance.
vkd3d-shader/dxil: Handle SV_Coverage out.
tests/hlsl: Add a test for SV_Coverage out.
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.
vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.
vkd3d-shader/spirv: Do not warn if no global flags are unhandled.
vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
tests: Test SM1 const register allocation with relative addressing.
tests: Test SM1 constant register allocation with reservations.
tests: Test SM1 constant register allocation with a row_major matrix.
tests: Test SM1 constant register allocation.
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS18 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS17 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport().
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
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