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Created with Raphaël 2.2.015May141386230Apr242322191716151110943227Mar1918141312118765426Feb222120191514139vkd3d-shader/hlsl: Run constant passes in a separate function.tests: Test default values for constant buffer variables.tests: Test default values for uniform variables.vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.tests/hlsl: Add a test for SV_ClipDistance.vkd3d-shader/dxil: Handle SV_Coverage out.tests/hlsl: Add a test for SV_Coverage out.vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.vkd3d-shader/spirv: Do not warn if no global flags are unhandled.vkd3d-shader/dxil: Emit bool inputs and outputs as uint.vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.vkd3d-shader/hlsl: Track bind count according to usage for uniforms.vkd3d-shader/hlsl: Improve tracking of used components running DCE before.vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.tests: Test SM1 const register allocation with relative addressing.tests: Test SM1 constant register allocation with reservations.tests: Test SM1 constant register allocation with a row_major matrix.tests: Test SM1 constant register allocation.vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS18 in CheckFeatureSupport().vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS17 in CheckFeatureSupport().vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport().vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport().vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport().vkd3d: Return E_INVALIDARG if the requested shader model is unknown.vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.tests: Add tests for D3D12_FEATURE_SHADER_MODEL.vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
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