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Created with Raphaël 2.2.021Sep191814137431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Febvkd3d-shader: Add definitions for more fragment output system values.vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.build: Add vkd3d_shader_utils.h to libvkd3d_la_SOURCES.vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER.vkd3d-shader: Add a \since 1.9 for VKD3D_SHADER_SV_TARGET.tests: Add a small test for vkd3d_shader_build_varying_map().include: Add a corresponding function pointer type for vkd3d_shader_build_varying_map().vkd3d-shader: Export vkd3d_shader_build_varying_map.include: Add UUIDs for use with D3D12EnableExperimentalFeatures.include: Add the ID3D12GraphicsCommandList{5,6,7} interfaces.include: Add DirectX 12 Agility SDK definitions.vkd3d-shader: Hide support for DXIL sources.tests: Relax the precision of some tests so that they pass on MoltenVK.vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.vkd3d-shader/hlsl: Remove HLSL_OP3_LERP.ci: Do not drop artifacts after 1 day.ci: Run the tests on macOS.vkd3d-shader/asm: Tweak TEXCOORD declaration name.vkd3d-shader/d3dbc: Disallow 1D sampler types when writing sampler declaration.vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().tests: Compile HLSL shaders at runtime in test_multiple_render_targets().tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().include: Add some misc D3D12 structs/enums/macros.include: Add some D3D12 raytracing specific structs.include: Add the D3D12_BARRIER_GROUP struct.include: Add the ID3D12Tools interface.include: Add the ID3D12VirtualizationGuestDevice interface.include: Add the ID3D12Device10 interface.include: Add the ID3D12Device9 interface.include: Add the ID3D12ShaderCacheSession interface.include: Add the ID3D12GraphicsCommandList4 interface.include: Add the ID3D12MetaCommand interface.include: Add the ID3D12Heap1 interface.include: Add the ID3D12Resource{1,2} interfaces.include: Add the ID3D12Device8 interface.include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.include: Add the ID3D12Device7 interface.include: Add the ID3D12ProtectedResourceSession1 interface.
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