Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
d4929660c3247c2198d4f6f641813256638307a2
Select Git revision
Branches
2
master
default
protected
vkd3d-1.7.x
protected
Tags
18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7.1
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
18
Aug
16
12
11
10
9
6
4
3
2
29
Jul
28
27
26
22
19
8
7
2
28
Jun
24
23
18
31
May
20
18
14
10
20
Apr
13
30
Mar
24
22
17
15
12
9
5
4
2
26
Feb
23
22
19
18
17
16
12
10
4
3
2
29
Jan
27
26
22
21
18
14
12
4
15
Dec
9
2
1
27
Nov
24
23
12
16
Oct
9
7
5
2
1
30
Sep
29
28
25
24
22
21
18
17
16
8
7
4
3
2
26
Aug
25
20
13
12
11
7
6
4
1
30
Jul
28
23
22
21
17
16
14
10
2
30
Jun
25
23
19
18
17
1
27
May
25
22
15
Apr
31
Mar
6
Dec
27
Nov
25
19
vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.
tests: Parse max ulps in the "probe rect rgba" case. (Clang).
vkd3d: Do not append a newline to messages passed to d3d12_device_mark_as_removed().
vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
vkd3d-shader/hlsl: Remove a couple of redundant default switch cases.
vkd3d-shader/hlsl: Split array copies.
vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
vkd3d-shader/hlsl: Use a designated initializer in debug_expr_op().
vkd3d-shader: Implement UTOD instruction.
vkd3d-shader: Implement ITOD instruction.
vkd3d-shader: Implement DTOU instruction.
vkd3d-shader: Implement DTOI instruction.
vkd3d-shader: Implement DTOF instruction.
vkd3d-shader: Implement FTOD instruction.
vkd3d-shader: Lower SUB to NEG + ADD at parse time.
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
vkd3d-shader: Move SM1 code generation to a separate file.
vkd3d-shader: Fold negations of constant integers.
vkd3d-shader: Fold constant casts from int to float.
tests: Add a test for the shader DTOF instruction.
vkd3d-shader: Implement DMOVC instruction.
vkd3d-shader: Implement DRCP instruction.
vkd3d-shader: Implement DDIV instruction.
vkd3d-shader: Implement DMUL instruction.
tests: Add a test for the shader DMUL instruction.
vkd3d: Initialise static samplers before the root descriptor tables.
vkd3d: Iterate over the root signature's range table instead of the D3D12 table.
vkd3d: Introduce a helper function to append descriptor set layouts to the layout array.
vkd3d-shader: Implement DFMA instruction.
tests: Add a test for the shader DFMA instruction.
vkd3d-shader: Implement DMIN instruction.
vkd3d-shader: Implement DMAX instruction.
build: Use dllimport/dllexport on Win32 targets.
build: Make the default symbol visibility "hidden".
vkd3d-shader: Move SM4 byte code definitions to a separate header.
configure: Also extract the cross target from Clang compilers.
tests: Include <stddef.h> from "d3d12_crosstest.h". (Clang).
build: Use noinst_HEADERS instead of EXTRA_DIST to track demo and test headers.
build: Add hlsl.h and preproc.h to libvkd3d_shader_la_SOURCES.
vkd3d-shader: Implement DNE instruction.
Loading