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Created with Raphaël 2.2.018Aug161211109643229Jul282726221987228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov2519vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.tests: Parse max ulps in the "probe rect rgba" case. (Clang).vkd3d: Do not append a newline to messages passed to d3d12_device_mark_as_removed().vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.vkd3d-shader/hlsl: Remove a couple of redundant default switch cases.vkd3d-shader/hlsl: Split array copies.vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.vkd3d-shader/hlsl: Use a designated initializer in debug_expr_op().vkd3d-shader: Implement UTOD instruction.vkd3d-shader: Implement ITOD instruction.vkd3d-shader: Implement DTOU instruction.vkd3d-shader: Implement DTOI instruction.vkd3d-shader: Implement DTOF instruction.vkd3d-shader: Implement FTOD instruction.vkd3d-shader: Lower SUB to NEG + ADD at parse time.vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.vkd3d-shader: Move SM1 code generation to a separate file.vkd3d-shader: Fold negations of constant integers.vkd3d-shader: Fold constant casts from int to float.tests: Add a test for the shader DTOF instruction.vkd3d-shader: Implement DMOVC instruction.vkd3d-shader: Implement DRCP instruction.vkd3d-shader: Implement DDIV instruction.vkd3d-shader: Implement DMUL instruction.tests: Add a test for the shader DMUL instruction.vkd3d: Initialise static samplers before the root descriptor tables.vkd3d: Iterate over the root signature's range table instead of the D3D12 table.vkd3d: Introduce a helper function to append descriptor set layouts to the layout array.vkd3d-shader: Implement DFMA instruction.tests: Add a test for the shader DFMA instruction.vkd3d-shader: Implement DMIN instruction.vkd3d-shader: Implement DMAX instruction.build: Use dllimport/dllexport on Win32 targets.build: Make the default symbol visibility "hidden".vkd3d-shader: Move SM4 byte code definitions to a separate header.configure: Also extract the cross target from Clang compilers.tests: Include <stddef.h> from "d3d12_crosstest.h". (Clang).build: Use noinst_HEADERS instead of EXTRA_DIST to track demo and test headers.build: Add hlsl.h and preproc.h to libvkd3d_shader_la_SOURCES.vkd3d-shader: Implement DNE instruction.
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