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vkd3d
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ccc49fe00d4ee6319a912b7f64e3ae386297fa04
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vkd3d-1.7.x
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vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
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20 results
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Created with Raphaël 2.2.0
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vkd3d: Validate that command signature contains exactly one dispatch/draw command.
vkd3d: Add asserts for indirect draw arguments.
vkd3d: Get rid of asserts from d3d12_device_CopyDescriptors().
vkd3d: Implement D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED.
vkd3d: Add FIXME() for unsupported strip cut values.
tests: Add test for primitive restart.
vkd3d: Implement primitive restart.
tests: Add more flexible todo() implementation.
tests: Print adapter info on Windows.
vkd3d: Add FIXME() for invalid depth/stencil formats.
tests: Rename vkd3d_d3d12_test.h to d3d12_test_utils.h.
tests: Insert UAV barrier between ClearUAV() commands.
vkd3d: Disable depth/stencil tests for DXGI_FORMAT_UNKNOWN.
vkd3d: Skip uninitialized DSV and RTV descriptors.
vkd3d: Improve invalid format messages.
vkd3d: Disallow creating shader visible RTV/DSV descriptor heaps.
tests: Implement readback for multisample textures.
tests: Add more test for clearing array textures.
tests: Add test for multisample array textures.
vkd3d-shader: Translate sample_info instructions.
vkd3d: Add support for multisample texture views.
vkd3d-shader: Add support for 2D MS arrays.
vkd3d: Do not set VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT for multisample textures.
vkd3d: Use at least D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT for textures.
vkd3d: Use VkDeviceSize for buffer view offset and range (Coverity).
vkd3d-shader: Implement shader visibility for UAV counters.
tests: Add test for depth rendering without pixel shader.
vkd3d: Allow depth rendering without pixel shader.
vkd3d: Enable rasterization discard if possible.
vkd3d-shader: Avoid SIZE_T.
tests: Add test for trying to map external vkd3d resource.
vkd3d: Initialize all members of d3d12_resource for external vkd3d resources.
vkd3d: Do not modify pointer on mapping failures.
tests: Add more tests for mapping resources.
vkd3d: Validate sub-resource index in d3d12_resource_Unmap().
vkd3d: Validate sub-resource index in d3d12_resource_Map().
vkd3d: Assign "heap" and "heap_offset" in more appropriate places.
vkd3d: Validate heap type for render target and unordered access buffers.
vkd3d: Translate pthread error numbers to HRESULTs.
tests: Add test for mapping placed resources.
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