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Created with Raphaël 2.2.04Dec329Nov2726161513128231Oct302926252422191811852128Sep2624141312530Aug2927232120161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec1412111Nov31Oct302625242018121065426Sep22212019181412118754131Aug302928vkd3d: Validate that command signature contains exactly one dispatch/draw command.vkd3d: Add asserts for indirect draw arguments.vkd3d: Get rid of asserts from d3d12_device_CopyDescriptors().vkd3d: Implement D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED.vkd3d: Add FIXME() for unsupported strip cut values.tests: Add test for primitive restart.vkd3d: Implement primitive restart.tests: Add more flexible todo() implementation.tests: Print adapter info on Windows.vkd3d: Add FIXME() for invalid depth/stencil formats.tests: Rename vkd3d_d3d12_test.h to d3d12_test_utils.h.tests: Insert UAV barrier between ClearUAV() commands.vkd3d: Disable depth/stencil tests for DXGI_FORMAT_UNKNOWN.vkd3d: Skip uninitialized DSV and RTV descriptors.vkd3d: Improve invalid format messages.vkd3d: Disallow creating shader visible RTV/DSV descriptor heaps.tests: Implement readback for multisample textures.tests: Add more test for clearing array textures.tests: Add test for multisample array textures.vkd3d-shader: Translate sample_info instructions.vkd3d: Add support for multisample texture views.vkd3d-shader: Add support for 2D MS arrays.vkd3d: Do not set VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT for multisample textures.vkd3d: Use at least D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT for textures.vkd3d: Use VkDeviceSize for buffer view offset and range (Coverity).vkd3d-shader: Implement shader visibility for UAV counters.tests: Add test for depth rendering without pixel shader.vkd3d: Allow depth rendering without pixel shader.vkd3d: Enable rasterization discard if possible.vkd3d-shader: Avoid SIZE_T.tests: Add test for trying to map external vkd3d resource.vkd3d: Initialize all members of d3d12_resource for external vkd3d resources.vkd3d: Do not modify pointer on mapping failures.tests: Add more tests for mapping resources.vkd3d: Validate sub-resource index in d3d12_resource_Unmap().vkd3d: Validate sub-resource index in d3d12_resource_Map().vkd3d: Assign "heap" and "heap_offset" in more appropriate places.vkd3d: Validate heap type for render target and unordered access buffers.vkd3d: Translate pthread error numbers to HRESULTs.tests: Add test for mapping placed resources.
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