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vkd3d
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c61b573d9c4e860ca5bbd06fbf1928c668e953ea
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vkd3d-1.7.x
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vkd3d-1.15
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vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
vkd3d-shader/hlsl: Add support for sm4 instruction modifiers.
vkd3d-shader/hlsl: Introduce a sm4_dst_from_node() helper.
vkd3d-shader/hlsl: Introduce a sm4_src_from_deref() helper.
vkd3d-shader/hlsl: Introduce a sm4_src_from_node() helper.
makefile: Explicitly avoid ANSI stdio modifiers when cross compiling.
vkd3d-shader/hlsl: Propagate copies for resource load instructions.
vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
vkd3d-shader/hlsl: Pass copy_propagation_state and hlsl_deref pointers to copy_propagation_compute_replacement().
vkd3d-shader/hlsl: Handle objects in copy propagation.
vkd3d-shader/hlsl: Use hlsl_alloc() in hlsl_new_texture_type().
vkd3d: Handle plane slice for texture views.
vkd3d: Use the resource's stored format in d3d12_command_list_CopyTextureRegion().
vkd3d/tests: Revert "Enable on vkd3d the tests for ID3D12CommandQueue::Wait().".
vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.
vkd3d-shader/hlsl: Write SM4 greater-or-equal instructions.
vkd3d-shader/hlsl: Write SM4 less-than instructions.
vkd3d-shader/hlsl: Write SM4 inequality instructions.
vkd3d-shader/hlsl: Write SM4 equality instructions.
tests: Test redefining intrinsic functions.
vkd3d-shader/hlsl: Fold constant casts from int to uint.
vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
tests: Add tests for NULL event handles in SetEventOnCompletion().
vkd3d: Handle NULL event handles in ID3D12Fence::SetEventOnCompletion().
vkd3d: Use the resource's stored format in init_default_texture_view_desc().
vkd3d: Use the resource's stored format in d3d12_command_list_ResolveSubresource().
vkd3d: Use the resource's stored format in d3d12_command_list_CopyResource().
vkd3d: Add DXGI_FORMAT_UNKNOWN to the array of vkd3d_format objects.
tests: Test a texture with format DXGI_FORMAT_UNKNOWN in test_create_committed_resource().
vkd3d: Use the resource's stored format in d3d12_resource_ReadFromSubresource().
vkd3d: Use the resource's stored format in d3d12_resource_WriteToSubresource().
vkd3d: Use the resource's stored format in d3d12_resource_validate_box().
vkd3d: Use the resource's stored format in vkd3d_create_image().
vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
vkd3d: Store the vkd3d format in resource objects.
vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.
tests: Add tests for ID3D12CommandQueue_GetClockCalibration().
tests: Avoid -Wstringop-overread warnings from GCC 11.1+.
tests: Set the wrong descriptor heaps in test_descriptor_tables().
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