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Created with Raphaël 2.2.026Jan24212019181413107616Dec1524Nov2219171098118Oct15131211865128Sep272320171598131Aug27231918161211109643229Jul282726221987228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan272622211814vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.vkd3d-shader/hlsl: Add support for sm4 instruction modifiers.vkd3d-shader/hlsl: Introduce a sm4_dst_from_node() helper.vkd3d-shader/hlsl: Introduce a sm4_src_from_deref() helper.vkd3d-shader/hlsl: Introduce a sm4_src_from_node() helper.makefile: Explicitly avoid ANSI stdio modifiers when cross compiling.vkd3d-shader/hlsl: Propagate copies for resource load instructions.vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.vkd3d-shader/hlsl: Pass copy_propagation_state and hlsl_deref pointers to copy_propagation_compute_replacement().vkd3d-shader/hlsl: Handle objects in copy propagation.vkd3d-shader/hlsl: Use hlsl_alloc() in hlsl_new_texture_type().vkd3d: Handle plane slice for texture views.vkd3d: Use the resource's stored format in d3d12_command_list_CopyTextureRegion().vkd3d/tests: Revert "Enable on vkd3d the tests for ID3D12CommandQueue::Wait().".vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.vkd3d-shader/hlsl: Write SM4 greater-or-equal instructions.vkd3d-shader/hlsl: Write SM4 less-than instructions.vkd3d-shader/hlsl: Write SM4 inequality instructions.vkd3d-shader/hlsl: Write SM4 equality instructions.tests: Test redefining intrinsic functions.vkd3d-shader/hlsl: Fold constant casts from int to uint.vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.tests: Add tests for NULL event handles in SetEventOnCompletion().vkd3d: Handle NULL event handles in ID3D12Fence::SetEventOnCompletion().vkd3d: Use the resource's stored format in init_default_texture_view_desc().vkd3d: Use the resource's stored format in d3d12_command_list_ResolveSubresource().vkd3d: Use the resource's stored format in d3d12_command_list_CopyResource().vkd3d: Add DXGI_FORMAT_UNKNOWN to the array of vkd3d_format objects.tests: Test a texture with format DXGI_FORMAT_UNKNOWN in test_create_committed_resource().vkd3d: Use the resource's stored format in d3d12_resource_ReadFromSubresource().vkd3d: Use the resource's stored format in d3d12_resource_WriteToSubresource().vkd3d: Use the resource's stored format in d3d12_resource_validate_box().vkd3d: Use the resource's stored format in vkd3d_create_image().vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().vkd3d: Store the vkd3d format in resource objects.vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.tests: Add tests for ID3D12CommandQueue_GetClockCalibration().tests: Avoid -Wstringop-overread warnings from GCC 11.1+.tests: Set the wrong descriptor heaps in test_descriptor_tables().
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