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Created with Raphaël 2.2.028Jul2726221987228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov25191513731Oct2722184124Sep1312Aug6231Julvkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().vkd3d-shader: Implement DMOV instruction.vkd3d-shader: Replace individual SpvCapability bit fields with an array.vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.vkd3d-shader: Exclude descriptor arrays from combined sampler searches.vkd3d-shader: Include register ranges in descriptor binding error messages.vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.vkd3d: Introduce a vkd3d_bound_range() helper.vkd3d-shader: Track bytecode buffer size in bytes.vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.tests: Test a buffer larger than the destination heap.vkd3d-shader: Compute XfbOffset for the slot of the specified element.vkd3d: Add support for UAV counters in pixel shaders.vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.vkd3d-shader: Create descriptor array symbols for resources.vkd3d-shader: Get descriptor info for descriptor arrays.vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.vkd3d-shader: Find bindings for descriptor arrays.vkd3d-shader: Emit negation modifier for double-precision float registers.tests: Use multiple stream output slots in test_line_tessellation().vkd3d-shader: Implement DEQ instruction.vkd3d: Add missing parenthesis in vkd3d_init_format_info().vkd3d: Rename d3d12_pipeline_state_init_compute_uav_counters() and handle pixel shaders.tests: Add tests for a UAV counter in a graphics pipeline.tests: Use D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT in test_uav_counters().tests: Delete spurious HLSL source line.vkd3d-shader: Add shader component type double.vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.vkd3d-shader: Enable Float64 capability if flagged in DXBC.tests: Add tests for shader double-precision floating point instructions.vkd3d-shader: Trace SM5.1 descriptor register ranges.vkd3d-shader: Normalise descriptor register indices to shader model 5.1.tests: Add shader tests for dynamically indexed unbounded resource arrays.vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.tests: Add test for texture placement with a 64kb alignment.
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