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c3ac07efa75a03bc45fa930189d27b7beb4d7d7d
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vkd3d-1.7.x
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vkd3d-1.15
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Created with Raphaël 2.2.0
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vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().
vkd3d-shader: Implement DMOV instruction.
vkd3d-shader: Replace individual SpvCapability bit fields with an array.
vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
vkd3d-shader: Include register ranges in descriptor binding error messages.
vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.
vkd3d: Introduce a vkd3d_bound_range() helper.
vkd3d-shader: Track bytecode buffer size in bytes.
vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.
tests: Test a buffer larger than the destination heap.
vkd3d-shader: Compute XfbOffset for the slot of the specified element.
vkd3d: Add support for UAV counters in pixel shaders.
vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.
vkd3d-shader: Create descriptor array symbols for resources.
vkd3d-shader: Get descriptor info for descriptor arrays.
vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
vkd3d-shader: Find bindings for descriptor arrays.
vkd3d-shader: Emit negation modifier for double-precision float registers.
tests: Use multiple stream output slots in test_line_tessellation().
vkd3d-shader: Implement DEQ instruction.
vkd3d: Add missing parenthesis in vkd3d_init_format_info().
vkd3d: Rename d3d12_pipeline_state_init_compute_uav_counters() and handle pixel shaders.
tests: Add tests for a UAV counter in a graphics pipeline.
tests: Use D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT in test_uav_counters().
tests: Delete spurious HLSL source line.
vkd3d-shader: Add shader component type double.
vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
vkd3d-shader: Enable Float64 capability if flagged in DXBC.
tests: Add tests for shader double-precision floating point instructions.
vkd3d-shader: Trace SM5.1 descriptor register ranges.
vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
tests: Add shader tests for dynamically indexed unbounded resource arrays.
vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.
tests: Add test for texture placement with a 64kb alignment.
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