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Created with Raphaël 2.2.013Apr30Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422211817168743226Aug2520131211764130Jul2823222117161410230Jun2523191817127May252215Apr31Mar6Dec27Nov25191513731Oct2722184124Sep1312Aug6231Jul528Jun25211817131211105421May20171614vkd3d-shader: Allocate constant registers for uniforms.vkd3d-shader: Allocate constant registers for anonymous constants.vkd3d-shader: Store the shader type and version in the hlsl_ctx structure.vkd3d-shader: Allocate temporary registers for anonymous expressions.vkd3d-shader: Allocate temporary registers for variables.vkd3d-shader: Rename HLSL_IR_ASSIGNMENT to HLSL_IR_STORE.vkd3d-shader: Create a separate variable for output varyings.vkd3d-shader: Store the function return semantic in the return variable.vkd3d-shader: Create a separate variable for input varyings.vkd3d-shader: Check for missing semantics on entry function parameters.vkd3d-shader: Create a separate variable for uniforms.vkd3d-shader: Treat global variables as written to only if they are uniform.vkd3d-shader: Treat entry point parameters as written to if they are uniform.vkd3d-shader: Do not mark objects as uniform or varying.vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.vkd3d-shader: Inline declare_variable() into its caller.vkd3d-shader: Forbid storage modifiers on struct fields.build: Move Vulkan library detection to m4/check-vulkan.m4.configure: Use VULKAN_LIBS when looking for the Vulkan library.vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().vkd3d-shader: Export patch constants at the end of tessellation control shaders.vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.tests: Add a test for patch constant inputs in tessellation control shader join phases.vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().vkd3d-shader: Allow static const variables to lack an initializer.vkd3d-shader: Eliminate unused assignments.vkd3d-shader: Consider previous last_read value when computing liveness.vkd3d-shader: Split struct copies.vkd3d-shader: Factor out hlsl_new_load().vkd3d-shader: Rename hlsl_type_compare() to hlsl_types_are_equal().vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.vkd3d-shader: Fold redundant casts between scalars and 1-dimensional vectors.vkd3d-shader: Fold redundant casts.vkd3d-shader: Add a dead code elimination pass.vkd3d-shader: Fold addition and multiplication of uint constants.vkd3d-shader: Factor out hlsl_new_copy().tests: Add some tests for fused assignment operations with writemasks.
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