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vkd3d
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c326d75c1d89792615fdde4769dc706d5657dc8c
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vkd3d-1.7.x
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vkd3d-1.15
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Created with Raphaël 2.2.0
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vkd3d-shader: Allocate constant registers for uniforms.
vkd3d-shader: Allocate constant registers for anonymous constants.
vkd3d-shader: Store the shader type and version in the hlsl_ctx structure.
vkd3d-shader: Allocate temporary registers for anonymous expressions.
vkd3d-shader: Allocate temporary registers for variables.
vkd3d-shader: Rename HLSL_IR_ASSIGNMENT to HLSL_IR_STORE.
vkd3d-shader: Create a separate variable for output varyings.
vkd3d-shader: Store the function return semantic in the return variable.
vkd3d-shader: Create a separate variable for input varyings.
vkd3d-shader: Check for missing semantics on entry function parameters.
vkd3d-shader: Create a separate variable for uniforms.
vkd3d-shader: Treat global variables as written to only if they are uniform.
vkd3d-shader: Treat entry point parameters as written to if they are uniform.
vkd3d-shader: Do not mark objects as uniform or varying.
vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
vkd3d-shader: Inline declare_variable() into its caller.
vkd3d-shader: Forbid storage modifiers on struct fields.
build: Move Vulkan library detection to m4/check-vulkan.m4.
configure: Use VULKAN_LIBS when looking for the Vulkan library.
vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
vkd3d-shader: Export patch constants at the end of tessellation control shaders.
vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
tests: Add a test for patch constant inputs in tessellation control shader join phases.
vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().
vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
vkd3d-shader: Allow static const variables to lack an initializer.
vkd3d-shader: Eliminate unused assignments.
vkd3d-shader: Consider previous last_read value when computing liveness.
vkd3d-shader: Split struct copies.
vkd3d-shader: Factor out hlsl_new_load().
vkd3d-shader: Rename hlsl_type_compare() to hlsl_types_are_equal().
vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.
vkd3d-shader: Fold redundant casts between scalars and 1-dimensional vectors.
vkd3d-shader: Fold redundant casts.
vkd3d-shader: Add a dead code elimination pass.
vkd3d-shader: Fold addition and multiplication of uint constants.
vkd3d-shader: Factor out hlsl_new_copy().
tests: Add some tests for fused assignment operations with writemasks.
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