Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
Created with Raphaël 2.2.06Mar428Feb26252220141311876531Jan302524232217151411104320Dec17124329Nov2726161513128231Oct302926252422191811852128Sep2624141312530Aug2927232120161420Jul1918327Jun2611629May242326Apr2519161311330Mar2815Feb139865226Jan2423191816151211915Dec14vkd3d: Rework Vulkan queues initialisation.tests: Skip DXGI_FORMAT_R24G8_TYPELESS tests on radv.tests: Mark driver-specific test failures as bugs.tests: Print driver info from VK_KHR_driver_properties.vkd3d: Set Vulkan object names for NULL CBV resources.tests: Accumulate coverage mask from all fragments.vkd3d: Prefer cached memory for readback heaps.tests: Add basic test for NULL CBV descriptors.vkd3d: Emulate NULL CBV descriptors.vkd3d: Use vkCmdResolveImage() to resolve typeless resources if possible.tests: Fix domain shader code in test_tessellation_dcl_index_range().tests: Add test for hull shader control point phase.vkd3d-shader: Introduce is_control_point_phase() helper.vkd3d-shader: Index control point phase outputs by InvocationId.vkd3d-shader: Handle partial shader output updates in epilogue functions.vkd3d-shader: Add more advanced helper for vector shuffle.vkd3d-shader: Remove output register symbols while leaving control point phase.tests: Add test for SV_RenderTargetArrayIndex in pixel shader.tests: Add test for vkd3d shader function pointers.include: Add typedefs for vkd3d-shader function pointers.vkd3d-shader: Get rid of vkd3d_dxbc_compiler_emit_swizzle_ext().vkd3d-shader: Do not assume float type for arrayed shader outputs.vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.vkd3d-shader: Emit epilogue functions while leaving shader phases.vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().vkd3d-shader: Decorate integer fragment shader builtins as flat.vkd3d-shader: Avoid generating unique array types for immediate constant buffers.tests: Add more tessellation tests.vkd3d-shader: Use correct base index for relative addressing of aggregates.vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().vkd3d-shader: Translate vPrim register.vkd3d-shader: Fix swizzle for scalars.build: Fix 'make dist'.vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().tests: Add another hull shader to NOP tessellation shaders test.vkd3d-shader: Add basic support for dcl_index_range.tests: Add test for quad tessellation.
Loading