Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default protected
  • vkd3d-1.7.x protected
  • vkd3d-1.15
  • vkd3d-1.14
  • vkd3d-1.13
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7.1
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
20 results
Created with Raphaël 2.2.020Jul18528Jun2722211098731May13124227Apr262520151211875431Mar242322211817149872128Feb2524232117149874231Jan28272624212019181413107616Dec1524Nov2219171098118Oct15131211865128Sep272320171598131Aug27231918161211vkd3d: Delay adding a command queue to the blocked list until after the op is written.vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.vkd3d-shader/hlsl: Pass field to add_record_load() via index.vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().vkd3d-shader/hlsl: Store the struct fields as an array.tests: Test arithmetic int operations without constant operands.vkd3d-shader/hlsl: Write SM4 logic or instructions.vkd3d-shader/hlsl: Write SM4 logic and instructions.vkd3d-shader/hlsl: Write SM4 logic not instructions.vkd3d-shader/hlsl: Write SM4 casts from bool.vkd3d-shader/hlsl: Fold constant integral bitwise or.vkd3d-shader/hlsl: Fold constant integral bitwise and.vkd3d-shader/hlsl: Fold constant integral bitwise xor.vkd3d-shader/hlsl: Fold constant integral min().vkd3d-shader/hlsl: Fold constant integral max().vkd3d-shader/hlsl: Fold constant swizzles.vkd3d-shader/hlsl: Parse lerp() intrinsic.vkd3d-shader/hlsl: Parse the ldexp() intrinsic.vkd3d-shader/hlsl: Write SM4 dot product instructions.vkd3d-shader/hlsl: Parse dot() intrinsic.tests: Test lerp() intrinsic.tests: Test ldexp() intrinsic.tests: Test dot() intrinsic.Release 1.4.vkd3d-1.4vkd3d-1.4build: Add tests/vulkan_procs.h to the distribution.build: Add the d3d9 and d3d11 shader runners to the distribution.vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.vkd3d-shader/hlsl: Parse the mul() intrinsic.vkd3d-shader/hlsl: Split matrix operations.vkd3d-shader/hlsl: Lower matrix casts.tests: Test how matrix types interact with semantics.tests: Add a test for multiple render targets.tests: Add a basic shader test for UAVs.tests/shader_runner: Make the render target into a resource.tests/shader_runner: Create the render pass and framebuffer in vulkan_runner_draw().
Loading