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vkd3d
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c2803da1f03e82c4ef3fdf5f2b256c0844e3efbe
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master
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vkd3d-1.7.x
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18
vkd3d-1.15
vkd3d-1.14
vkd3d-1.13
vkd3d-1.12
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
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vkd3d: Delay adding a command queue to the blocked list until after the op is written.
vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.
vkd3d-shader/hlsl: Pass field to add_record_load() via index.
vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().
vkd3d-shader/hlsl: Store the struct fields as an array.
tests: Test arithmetic int operations without constant operands.
vkd3d-shader/hlsl: Write SM4 logic or instructions.
vkd3d-shader/hlsl: Write SM4 logic and instructions.
vkd3d-shader/hlsl: Write SM4 logic not instructions.
vkd3d-shader/hlsl: Write SM4 casts from bool.
vkd3d-shader/hlsl: Fold constant integral bitwise or.
vkd3d-shader/hlsl: Fold constant integral bitwise and.
vkd3d-shader/hlsl: Fold constant integral bitwise xor.
vkd3d-shader/hlsl: Fold constant integral min().
vkd3d-shader/hlsl: Fold constant integral max().
vkd3d-shader/hlsl: Fold constant swizzles.
vkd3d-shader/hlsl: Parse lerp() intrinsic.
vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
vkd3d-shader/hlsl: Write SM4 dot product instructions.
vkd3d-shader/hlsl: Parse dot() intrinsic.
tests: Test lerp() intrinsic.
tests: Test ldexp() intrinsic.
tests: Test dot() intrinsic.
Release 1.4.
vkd3d-1.4
vkd3d-1.4
build: Add tests/vulkan_procs.h to the distribution.
build: Add the d3d9 and d3d11 shader runners to the distribution.
vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.
include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.
include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.
include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
vkd3d-shader/hlsl: Parse the mul() intrinsic.
vkd3d-shader/hlsl: Split matrix operations.
vkd3d-shader/hlsl: Lower matrix casts.
tests: Test how matrix types interact with semantics.
tests: Add a test for multiple render targets.
tests: Add a basic shader test for UAVs.
tests/shader_runner: Make the render target into a resource.
tests/shader_runner: Create the render pass and framebuffer in vulkan_runner_draw().
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