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Created with Raphaël 2.2.013Sep7431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Feb2723222120include: Add the ID3D12Resource{1,2} interfaces.include: Add the ID3D12Device8 interface.include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.include: Add the ID3D12Device7 interface.include: Add the ID3D12ProtectedResourceSession1 interface.include: Add the ID3D12Device6 interface.include: Add the ID3D12DeviceRemovedExtendedData{,1,2} interfaces.include: Add the ID3D12DeviceRemovedExtendedDataSettings{,1} interfaces.include: Add the ID3D12Device5 interface.include: Add the ID3D12StateObjectProperties interface.include: Add the ID3D12StateObject interface.include: Add the ID3D12LifetimeTracker interface.include: Add the ID3D12SwapChainAssistant interface.include: Add the ID3D12LifetimeOwner interface.include: Add the ID3D12Device4 interface.include: Add the ID3D12PipelineLibrary{,1} interfaces.tests: Check the result of vkCreateGraphicsPipelines().vkd3d-shader/hlsl: Lower matrix swizzles.tests: Test matrix swizzles.tests: Add a test for fmod() with vector arguments.vkd3d-shader: Use ternary operator in fmod() implementation.vkd3d-shader/tpf: Use 'movc' to implement ternary operator.include: Fill in missing enum values in vkd3d_d3d12.idl.include: Add some more struct/enum definitions to vkd3d_d3d12.idl.include: Add missing miscellaneous D3D12 constants.include: Add missing D3D12 vertex shader constants.include: Add missing D3D12 minimum resource limit constants.include: Add missing D3D12 raytracing constants.include: Add missing D3D12 pixel shader constants.include: Add missing D3D12 input assembler constants.include: Add missing D3D12 hull shader constants.include: Add missing D3D12 geometry shader constants.include: Add missing D3D12 domain shader constants.include: Add missing D3D12 compute shader constants.include: Add missing D3D12 common shader constants.include: Sort vkd3d_d3d12.idl constants alphabetically.include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.vkd3d-shader/hlsl: Add tex1D() function.ci: Run the tests on a 32 bit Linux system.include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
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