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Created with Raphaël 2.2.023Jan22181715119843214Dec13121176429Nov28232221201514131098762131Oct19181716121110953228Sep27262522tests/hlsl: Add some tests for annotations.vkd3d-shader/ir: Validate PHI instructions.vkd3d-shader/ir: Do not allow IMMCONST and IMMCONST64 as destination registers.vkd3d-shader/ir: Refactor register-type-specific code in parameter validation.vkd3d-shader/ir: Check that all instructions appear in a block.tests: Add a test for SV_ViewportArrayIndex.tests: Use test utils to create the pipeline state in test_ps_layer().tests: Test using SV_RenderTargetArrayIndex in the vertex shader.tests: Compile HLSL shaders at runtime in test_ps_layer().vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().vkd3d-shader/ir: Store the temporary register count in struct vsir_program.vkd3d-shader/ir: Store the SSA register count in struct vsir_program.vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.vkd3d-shader/ir: Store the shader version in struct vsir_program.vkd3d-shader/ir: Introduce struct vsir_program.vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.vkd3d-shader/dxil: Handle semantic kind VERTEXID.vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.tests/d3d12: Add a raw firstbit test to test_shader_instructions().vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.vkd3d-shader/dxil: Load typed UAV descriptors.vkd3d-shader/dxil: Load typed SRV descriptors.vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().vkd3d-common: Introduce vkd3d_atomic_decrement_u32().vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().vkd3d-common: Introduce vkd3d_atomic_increment_u32().vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().vkd3d-shader/ir: Validate RET instructions.vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.vkd3d-shader/ir: Validate BRANCH instructions.
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