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Created with Raphaël 2.2.01May28Apr262521201918131210654324Mar201513109828Feb2723222120151413987231Jan2625241913117Dec21Nov1810831Oct26251917121028Sep27211923Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().vkd3d-shader/hlsl: Add support for sign() intrinsic.tests: Add tests for sign() intrinsic.vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.vkd3d-shader/hlsl: Introduce an sm4_src_from_constant_value() helper.vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.tests: Test bool semantics.tests: Test casting from a bool uniform.vkd3d-shader/hlsl: Consider duplicated input semantic types equivalent in SM1.vkd3d-shader/hlsl: Handle possibly different types in input semantic var load.vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.vkd3d-shader/hlsl: Error out when an output semantic is used more than once.vkd3d-shader/hlsl: Support semantics for array types.vkd3d-shader/hlsl: Don't create semantic vars more than once.vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c.tests: Test duplicated semantics.tests: Test array types with semantics.vkd3d-shader/hlsl: Avoid invalid input/output copies for non-numeric types.tests: Map unindentified hrs on compilation.tests: Allow invalid vertex shader tests.tests: Expect S_OK result on [vertex shader].vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.vkd3d-shader/hlsl: Partially implement trunc().vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists.vkd3d: Track all descriptor heaps bound during command list recording and flush their writes.tests: Add tests for ddx(), ddy() intrinsics.vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.vkd3d-shader/hlsl: Implement SampleBias() method.vkd3d-shader/hlsl: Add separate helpers to generate object methods.tests: Add a simple test for "discard".tests: Remove rtv clears in Vulkan runner.tests: Remove rtv clears in d3d12 runner.vkd3d-shader/hlsl: Handle discard statement.vkd3d-shader/trace: Add separate id for discard.vkd3d: Collect multiple descriptor writes in a buffer and update in one call.vkd3d: Use atomic exchange for descriptor writes.vkd3d: Delay writing Vulkan descriptors until submitted to a queue.vkd3d: Ensure descriptors are pointer aligned.vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
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