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vkd3d
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b65c4501014f2604ca2494d0bc8df35021792dab
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vkd3d-1.7.x
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vkd3d-1.15
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vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
vkd3d-shader/hlsl: Add support for sign() intrinsic.
tests: Add tests for sign() intrinsic.
vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
vkd3d-shader/hlsl: Introduce an sm4_src_from_constant_value() helper.
vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
tests: Test bool semantics.
tests: Test casting from a bool uniform.
vkd3d-shader/hlsl: Consider duplicated input semantic types equivalent in SM1.
vkd3d-shader/hlsl: Handle possibly different types in input semantic var load.
vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.
vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
vkd3d-shader/hlsl: Support semantics for array types.
vkd3d-shader/hlsl: Don't create semantic vars more than once.
vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c.
tests: Test duplicated semantics.
tests: Test array types with semantics.
vkd3d-shader/hlsl: Avoid invalid input/output copies for non-numeric types.
tests: Map unindentified hrs on compilation.
tests: Allow invalid vertex shader tests.
tests: Expect S_OK result on [vertex shader].
vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.
vkd3d-shader/hlsl: Partially implement trunc().
vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists.
vkd3d: Track all descriptor heaps bound during command list recording and flush their writes.
tests: Add tests for ddx(), ddy() intrinsics.
vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
vkd3d-shader/hlsl: Implement SampleBias() method.
vkd3d-shader/hlsl: Add separate helpers to generate object methods.
tests: Add a simple test for "discard".
tests: Remove rtv clears in Vulkan runner.
tests: Remove rtv clears in d3d12 runner.
vkd3d-shader/hlsl: Handle discard statement.
vkd3d-shader/trace: Add separate id for discard.
vkd3d: Collect multiple descriptor writes in a buffer and update in one call.
vkd3d: Use atomic exchange for descriptor writes.
vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
vkd3d: Ensure descriptors are pointer aligned.
vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().
vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
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