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Created with Raphaël 2.2.017Nov1098118Oct15131211865128Sep272320171598131Aug27231918161211109643229Jul282726221987228Jun24231831May2018141020Apr1330Mar2422171512954226Feb232219181716121043229Jan27262221181412415Dec92127Nov24231216Oct9752130Sep2928252422vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.tests: Add tests for a domain shader using a single patch constant input value.tests: Add tests for domain shader patch constant inputs.vkd3d-shader/spirv: Handle arrayed builtin inputs.vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.tests: Test implicit conversions for return statements.vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string().vkd3d-shader/hlsl: Write SM4 sampler declarations.vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().tests: Return a failure code if unable to parse a shader_test file.tests: Add a shader test for texture sampling.tests: Initialize current_texture variable.vkd3d-shader/spirv: Ignore break instructions outside active blocks.tests: Add a test for an unconditional break instruction at the end of a loop block.vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.vkd3d-shader/hlsl: Fix a typo in an error message.vkd3d-shader/hlsl: Align conditionals and loops in the IR dump.vkd3d-shader/hlsl: Write SM4 conditionals.vkd3d-shader/hlsl: Write SM4 loops.vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks.vkd3d-shader/hlsl: Parse the Sample() method.vkd3d-shader/hlsl: Lex the SamplerState keyword.tests: Allow using multiple [test] directives in the same shader_test file.vkd3d-shader/hlsl: Write SM4 image load instructions.vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.vkd3d-shader/hlsl: Don't explicitly mark the return variable as read in compute_liveness().vkd3d-shader/hlsl: Factor out an hlsl_block structure.vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.vkd3d-shader/hlsl: Use last_read for resource loads.vkd3d-shader/hlsl: Add a helper for comparison operations.vkd3d-shader/hlsl: Do not cast types in add_expr.vkd3d-shader/hlsl: Add a helper for unary arithmetic operations.vkd3d-shader/hlsl: Add helpers for binary arithmetic operations.vkd3d-shader/hlsl: Allow more implicit conversions between matrices and vectors.vkd3d-shader/hlsl: Return the shape of the left operand when appropriate.vkd3d-shader/hlsl: Simplify common shape computation.vkd3d-shader/hlsl: Move the common shape computation to expr_common_shape.vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
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