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vkd3d
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b2959739ed9f2f305269b91b1aa5167d4a1a9688
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vkd3d-1.7.x
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Created with Raphaël 2.2.0
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vkd3d: Update a warning so that it aligns with the check that triggers it.
vkd3d: Fix invalid atomic behaviour in the view cache linked list.
vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
tests: Add some tests for a 'const' modifier.
vkd3d-shader/hlsl: Pass an hlsl_block pointer to append_output_copy().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_input_copy().
vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_uniform_copy().
vkd3d-shader/d3dbc: Use the bind count instead of the allocation size in d3dbc.c.
vkd3d-shader/hlsl: Simplify computation of allocation size.
vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.
vkd3d-shader/tpf: Put the actual bind count in the RDEF table.
vkd3d-shader/hlsl: Rename hlsl_reg.bind_count to hlsl_reg.allocation_size.
tests: Test texture allocation ordering in complex scenarios.
vkd3d-shader/hlsl: Use type width in fold_rcp().
vkd3d-shader/hlsl: Add constant folding for 'log2'.
vkd3d-shader/hlsl: Add constant folding for 'sqrt'.
vkd3d-shader: Add constant folding for 'dp2add' operation.
vkd3d-shader: Add constant folding for the 'dot' operation.
vkd3d-shader: Get rid of the uav_ranges array.
vkd3d-shader: Add register ID to struct vkd3d_shader_descriptor_info1.
vkd3d-shader: Introduce struct vkd3d_shader_scan_descriptor_info1.
vkd3d-shader: Centralize cleanup on error in scan_with_parser().
vkd3d-shader: Factor more code into vkd3d_shader_scan_get_uav_descriptor_info().
vkd3d-shader/tpf: Separate dst register write function.
vkd3d-shader/tpf: Separate src register write function.
vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables.
vkd3d-shader/tpf: Introduce struct tpf_writer to group sm4 write arguments.
vkd3d-shader/tpf: Use struct vkd3d_shader_register_index in sm4_register.idx[].
vkd3d-shader/tpf: Allow passing NULL register type on hlsl_sm4_register_from_semantic().
vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type.
vkd3d-dxbc: Implement listing section data.
vkd3d-dxbc: Implement listing DXBC contents.
vkd3d-dxbc: Introduce a program to inspect and modify DXBC blobs.
vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block().
vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).
vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list().
vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
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