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Created with Raphaël 2.2.023Aug151483231Jul2724201713111065428Jun2722191287529May262423229832128Apr262521201918131210654324Mar201513109828Feb2723222120151413987231Jan262524vkd3d: Update a warning so that it aligns with the check that triggers it.vkd3d: Fix invalid atomic behaviour in the view cache linked list.vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.tests: Add some tests for a 'const' modifier.vkd3d-shader/hlsl: Pass an hlsl_block pointer to append_output_copy().vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_input_copy().vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_uniform_copy().vkd3d-shader/d3dbc: Use the bind count instead of the allocation size in d3dbc.c.vkd3d-shader/hlsl: Simplify computation of allocation size.vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.vkd3d-shader/tpf: Put the actual bind count in the RDEF table.vkd3d-shader/hlsl: Rename hlsl_reg.bind_count to hlsl_reg.allocation_size.tests: Test texture allocation ordering in complex scenarios.vkd3d-shader/hlsl: Use type width in fold_rcp().vkd3d-shader/hlsl: Add constant folding for 'log2'.vkd3d-shader/hlsl: Add constant folding for 'sqrt'.vkd3d-shader: Add constant folding for 'dp2add' operation.vkd3d-shader: Add constant folding for the 'dot' operation.vkd3d-shader: Get rid of the uav_ranges array.vkd3d-shader: Add register ID to struct vkd3d_shader_descriptor_info1.vkd3d-shader: Introduce struct vkd3d_shader_scan_descriptor_info1.vkd3d-shader: Centralize cleanup on error in scan_with_parser().vkd3d-shader: Factor more code into vkd3d_shader_scan_get_uav_descriptor_info().vkd3d-shader/tpf: Separate dst register write function.vkd3d-shader/tpf: Separate src register write function.vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables.vkd3d-shader/tpf: Introduce struct tpf_writer to group sm4 write arguments.vkd3d-shader/tpf: Use struct vkd3d_shader_register_index in sm4_register.idx[].vkd3d-shader/tpf: Allow passing NULL register type on hlsl_sm4_register_from_semantic().vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type.vkd3d-dxbc: Implement listing section data.vkd3d-dxbc: Implement listing DXBC contents.vkd3d-dxbc: Introduce a program to inspect and modify DXBC blobs.vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block().vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list().vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().vkd3d-shader: Introduce a function to build a varying map between sm1 stages.vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
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